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Post by Ebon on Sept 28, 2013 4:45:56 GMT -8
*IM0/Immortality: The character with this Power does not age or die in a normal fashion. Now, before you all run out and grab this Power for your young hero, note the fine print. The hero can still suffer loss of Endurance ranks as the result of wounds, poisons, and damages, but if the results call for perishing. then the character is left at Shift 0 Endurance but does not die. The character cannot move or act until Endurance reaches Feeble, however. so throwing an Immortal character into an active volcano will keep him out of the way for a while. (He cannot heal while taking damage.) If Endurance reaches Shift 0, or the character otherwise dies, the immortal character loses all Karma, including that set aside for advancement. The character may be out of luck, but at least he has his Health. If an immortal character is part of a Karma pool, then an amount of Karma is subtracted as if the character had left the group. This is done each time the immortal character becomes "dead. An immortal character's body will slowly regenerate lost parts and heal. so that short of atomizing the remains and spreading that collection of atoms through a large portion of space, or some other ruling, mandated by a GM, the immortal character will return at some point in the future
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