Post by ridureyu on Aug 12, 2014 2:49:42 GMT -8
Character Name: Drama
Player Name: Riddy
Alias: Drama
Family/Allies/Friends: ?
Archetype: Nephilim/Cambion/Tiefling
Age: ?
Height: 6'3"
Weight: ?
Hair: Black
Eyes: Amber
Nationality:
Occupation: Warrior Magus
Description
Drama has red skin, eyes the color of molten amber, horns that crest her head, hooves instead of feet, and a long, prehensile tail. She is not a demon. Seriously.
Drama's armor is the color of darkened steel, highlighted by a red sash at roughly waist level. She is almost never seen without either her sword or pike, the latter of which can fold up for storage. She wears a layer of silk under her armor, partly because it helps to stop arrows and partly because she likes the feel of it.
Underneath all the armor and silk, Drama's back is covered in scarred tattoos in the design of astrological and mystical symbols surrounding her birth. She is not proud of them, as they relate to her heritage.
_____________________________________________________________
STATISTICS
Fighting: Incredible
Agility: Excellent
Strength: Excellent
Endurance: Incredible
Reasoning: Excellent
Intuition: Excellent
Psyche: Remarkable
_____________________________________________________________
Health - 120
Mental Health - 70
Karma - 1550
Popularity - Excellent - She works hard enough to be generally known, and despite her general personality, seems to handle PR somewhat well.
Contacts - The Avengers
Resources - Whatever she can earn or find.
Appearance - Despite Drama's insistence on not being a demon, it is very hard to think of anything else when looking at her.
_____________________________________________________________
Talents
Weapon combat - Drama is well-versed in old-fashioned weapons, such as her sword or pike.
Hand-to-hand combat - Even when disarmed, Drama can take care of herself. Aside from general martial and grappling technique, she can also use her tail to trip an opponent.
Parkour - Even while in armor! Her low agility does not affect her parkour skills. Drama moves at full running speed at all times, ignoring rough terrain and any obstacle less than ten feet by ten feet.
Prehensile tail - Drama's tail is dextrous enough to pick up small objects.
Arcane Knowledge - She knows and can understand/identify magical forces, including types that she cannot cast.
_____________________________________________________________
Quirks & Flaws
Fish Out Of Water - Drama's home realm is so different from this one that she has trouble understanding any of it.
Evil Ethnicity - Even though Drama is not an evil person, most of her DNA comes from a Lord of Darkness. She thus registers as "evil" under any sort of scan.
Devilish Appearance - Not many people would trust somebody who looks like this.
Bluntness - Drama does not mince words. She is very direct, and expects the same from others. Metaphors do not go over her head. Her reflexes are too fast, and she would catch them.
Screwed-Up Family: Drama's father is Ethalach, the Wolf of Ages. She is the result of a twisted attempt to breed human-devil hybrids. Her family tree is a mess of incest and devil worship. Nobody knows how any siblings and half-siblings of hers rampage through the planes or devour mortals. Come to think of it, "Drama" is a really appropriate name.
_____________________________________________________________
Powers:
Fire Resistance: Drama is immune to fire, and takes half-damage from laser or plasma attacks that use heat to do damage. She takes two-thirds damage (rounded down) from explosives, as the shockwave provides most of the harm.
Magic:
Spellblade: Drama can enchant her sword with an attack spell, releasing it on contact. In the case of melee and enhancement spells like chill touch, the second roll triggers only if the attack lands. In the case of ranged attack spells like ray of frost or hellstorm, both rolls are made in succession whether the initial attack lands or not. She cannot enchant her pike.Drama is an experienced spellcaster, though nearly all of her spells are combat-based. They are divided into category by usage - at-will, once per encounter (1-hour period), and once per day (24-hour period). Her spells roll PSYCHE on attack, with the opponent rolling whichever defense is listed.
AT-WILL:
Fire Bolt - A bolt of flame erupts from her hand, scorching its target. Does 15 fire damage at range. DODGE: Agility
Chill Touch - Her icy touch chills to the bone. Adds 15 cold damage to an attack. DODGE: Endurance
Grease - The floor is as slick as oil-greased banana peels. Greases a surface, making it nearly impossible to stand, walk, or hold on for five minutes. No inherent damage from falling over, but it is a fall. DODGE: Agility (yellow or red).
Open Lock - With a click, the lock comes undone. Undoes any lock at a roll of green or higher. A lock of higher quality than Drama's Psyche cannot be picked this way.
Dispel Magic - Whatever you thought you could do has failed. Undoes enchantments or spells at a roll of green or higher. Does not permanently destroy magic items.
Returning Weapon - She didn't throw it away. It came back. Drama's discarded weapon flies back into her hand.
ENCOUNTER:
Burning Hands - Like an ex-girlfriend, she burns all that she touches. Adds 30 fire damage to an attack, and target takes an equal amount one round later if they don't put themselves out (Rolled on Agility the same as a knockdown). DODGE: Endurance
Frost Ray - A bolt of blinding blue light sucks the heat from its target. Does 30 cold damage at range. On roll of yellow or red, target is frozen in place unless they break the ice with a green or higher strength roll (minimum one round). DODGE: Agility.
Ball Lightning - A massive orb of pure electricity hovers in the air, daring you to come near. Does 40 electricity damage at medium-long range. Sphere remains suspended in the air for three rounds after, and target must make additional dodge rolls if trying to move past the spell's zone. DODGE: Agility.
Fire Trail - Try to follow her if you dare. Drama leaves a trail of fire behind her as she moves, for three rounds. Enemies attempting to run through take 20 fire damage for every missed dodge roll. They can also take a long route around, dodging the fire but losing the equivalent of three rounds of her escape. DODGE: Endurance
Shadow Grasp - The shadowy hand has an iron grip. You can barely breathe. A giant hand of pure shadow grabs Drama's opponent. Upon successful hit, target is grabbed and held helplessly until they pass a yellow or red strength roll. DODGE: Strength
DAILY:
Hellstorm - The infernal maelstrom razes everything in its path. This is gonna hurt. Rolls at +1 CS. Does 50 damage to target with a horrific barrage of fire, lightning, and ice. Can strike multiple targets in front of her. Due to its wide range of attack, it deals half damage on a miss. DODGE: Endurance
Sunburst - The orb flashes as bright as a star, and almost as hot. Does 25 damage and target is blinded for three rounds. DODGE: Endurance.
Burning Blood - You feel hot all of a sudden. Real hot. Target's blood boils, dealing 15 damage for every round the save is not met, for a maximum of four rounds. The target gets a free roll upon the initial casting, and then one every round thereafter until the effect is shaken off or runs through its full duration, with the target being the original attack roll's strength. DODGE: Endurance
Infernal Healing - Why won't she die? Drama makes a 1d100 roll, and heals herself or her target by the number of HP shown.
SPECIAL:
Sanctification - How can a sacred spell come from one so hellish? There is one spell that she has researched and prepared, but never used. It may be that she cannot cast it, or can only cast it once, or kills her when cast, or perhaps she is simply saving it for a special occasion. It may be holy or sacrosanct in nature, but nothing concrete can be said at this time. What does it do?
Spellblade: Drama can enchant her sword with an attack spell, releasing it on contact. In the case of melee and enhancement spells like chill touch, the second roll triggers only if the attack lands. In the case of ranged attack spells like ray of frost or hellstorm, both rolls are made in succession whether the initial attack lands or not. She cannot enchant her pike.
_____________________________________________________________
Personality - Drama is not a fan of melodrama.
History:
Drama is not a demon. She is very insistent on this fact. Her grandfather is a demon. So is her father, technically speaking, but since those two are the same thing, she would rather only acknowledge the furthest relationship possible. Rather than continue her grounding-loop family tree, Drama opted to fight against evil instead. This wasn't just teenage rebellion, it is her lifestyle choice. She has split her attention between the martial and the arcane, and often fights with both sword and spell-slinging. And in her home realm, this worked.
Drama's place of origin is a magical land of heroes and monsters, angels and demons, dungeons and treasure, dragons and wizards. It was there that she lived and fought and studied her art. But now, through a dimensional anomaly, Drama has been torn away from her home plane. After an unknown amount of time spent crashing in different medieval or demonic dimensions, a cruel twist of fate has brought her here, to a world nothing like anything she has ever seen before. Can she adapt to her new surroundings? And what sorts of evil will she fight?
Go ahead. Tease her about her name. Try to get away with it.
Equipment
Magic Sword - Drama's sword does 15 damage on an attack, and can be enchanted.
Antimagic Pike - Drama's pike does 20 damage on an attack, and cannot be enchanted. It is especially effective against both magic and technology, and is capable of disrupting effects and defenses caused by either, to the point that she can indeed stab an eldritch horror. When not in use, the pike folds up neatly enough that she can carry it without being encumbered.
Magic-Resistant Armor - Drama's armor is reinforced against magic-based attacks. She rolls twice to dodge or resist opposing spells.
_____________________________________________
Player Name: Riddy
Alias: Drama
Family/Allies/Friends: ?
Archetype: Nephilim/Cambion/Tiefling
Age: ?
Height: 6'3"
Weight: ?
Hair: Black
Eyes: Amber
Nationality:
Occupation: Warrior Magus
Description
Drama has red skin, eyes the color of molten amber, horns that crest her head, hooves instead of feet, and a long, prehensile tail. She is not a demon. Seriously.
Drama's armor is the color of darkened steel, highlighted by a red sash at roughly waist level. She is almost never seen without either her sword or pike, the latter of which can fold up for storage. She wears a layer of silk under her armor, partly because it helps to stop arrows and partly because she likes the feel of it.
Underneath all the armor and silk, Drama's back is covered in scarred tattoos in the design of astrological and mystical symbols surrounding her birth. She is not proud of them, as they relate to her heritage.
_____________________________________________________________
STATISTICS
Fighting: Incredible
Agility: Excellent
Strength: Excellent
Endurance: Incredible
Reasoning: Excellent
Intuition: Excellent
Psyche: Remarkable
_____________________________________________________________
Health - 120
Mental Health - 70
Karma - 1550
Popularity - Excellent - She works hard enough to be generally known, and despite her general personality, seems to handle PR somewhat well.
Contacts - The Avengers
Resources - Whatever she can earn or find.
Appearance - Despite Drama's insistence on not being a demon, it is very hard to think of anything else when looking at her.
_____________________________________________________________
Talents
Weapon combat - Drama is well-versed in old-fashioned weapons, such as her sword or pike.
Hand-to-hand combat - Even when disarmed, Drama can take care of herself. Aside from general martial and grappling technique, she can also use her tail to trip an opponent.
Parkour - Even while in armor! Her low agility does not affect her parkour skills. Drama moves at full running speed at all times, ignoring rough terrain and any obstacle less than ten feet by ten feet.
Prehensile tail - Drama's tail is dextrous enough to pick up small objects.
Arcane Knowledge - She knows and can understand/identify magical forces, including types that she cannot cast.
_____________________________________________________________
Quirks & Flaws
Fish Out Of Water - Drama's home realm is so different from this one that she has trouble understanding any of it.
Evil Ethnicity - Even though Drama is not an evil person, most of her DNA comes from a Lord of Darkness. She thus registers as "evil" under any sort of scan.
Devilish Appearance - Not many people would trust somebody who looks like this.
Bluntness - Drama does not mince words. She is very direct, and expects the same from others. Metaphors do not go over her head. Her reflexes are too fast, and she would catch them.
Screwed-Up Family: Drama's father is Ethalach, the Wolf of Ages. She is the result of a twisted attempt to breed human-devil hybrids. Her family tree is a mess of incest and devil worship. Nobody knows how any siblings and half-siblings of hers rampage through the planes or devour mortals. Come to think of it, "Drama" is a really appropriate name.
_____________________________________________________________
Powers:
Fire Resistance: Drama is immune to fire, and takes half-damage from laser or plasma attacks that use heat to do damage. She takes two-thirds damage (rounded down) from explosives, as the shockwave provides most of the harm.
Magic:
Spellblade: Drama can enchant her sword with an attack spell, releasing it on contact. In the case of melee and enhancement spells like chill touch, the second roll triggers only if the attack lands. In the case of ranged attack spells like ray of frost or hellstorm, both rolls are made in succession whether the initial attack lands or not. She cannot enchant her pike.Drama is an experienced spellcaster, though nearly all of her spells are combat-based. They are divided into category by usage - at-will, once per encounter (1-hour period), and once per day (24-hour period). Her spells roll PSYCHE on attack, with the opponent rolling whichever defense is listed.
AT-WILL:
Fire Bolt - A bolt of flame erupts from her hand, scorching its target. Does 15 fire damage at range. DODGE: Agility
Chill Touch - Her icy touch chills to the bone. Adds 15 cold damage to an attack. DODGE: Endurance
Grease - The floor is as slick as oil-greased banana peels. Greases a surface, making it nearly impossible to stand, walk, or hold on for five minutes. No inherent damage from falling over, but it is a fall. DODGE: Agility (yellow or red).
Open Lock - With a click, the lock comes undone. Undoes any lock at a roll of green or higher. A lock of higher quality than Drama's Psyche cannot be picked this way.
Dispel Magic - Whatever you thought you could do has failed. Undoes enchantments or spells at a roll of green or higher. Does not permanently destroy magic items.
Returning Weapon - She didn't throw it away. It came back. Drama's discarded weapon flies back into her hand.
ENCOUNTER:
Burning Hands - Like an ex-girlfriend, she burns all that she touches. Adds 30 fire damage to an attack, and target takes an equal amount one round later if they don't put themselves out (Rolled on Agility the same as a knockdown). DODGE: Endurance
Frost Ray - A bolt of blinding blue light sucks the heat from its target. Does 30 cold damage at range. On roll of yellow or red, target is frozen in place unless they break the ice with a green or higher strength roll (minimum one round). DODGE: Agility.
Ball Lightning - A massive orb of pure electricity hovers in the air, daring you to come near. Does 40 electricity damage at medium-long range. Sphere remains suspended in the air for three rounds after, and target must make additional dodge rolls if trying to move past the spell's zone. DODGE: Agility.
Fire Trail - Try to follow her if you dare. Drama leaves a trail of fire behind her as she moves, for three rounds. Enemies attempting to run through take 20 fire damage for every missed dodge roll. They can also take a long route around, dodging the fire but losing the equivalent of three rounds of her escape. DODGE: Endurance
Shadow Grasp - The shadowy hand has an iron grip. You can barely breathe. A giant hand of pure shadow grabs Drama's opponent. Upon successful hit, target is grabbed and held helplessly until they pass a yellow or red strength roll. DODGE: Strength
DAILY:
Hellstorm - The infernal maelstrom razes everything in its path. This is gonna hurt. Rolls at +1 CS. Does 50 damage to target with a horrific barrage of fire, lightning, and ice. Can strike multiple targets in front of her. Due to its wide range of attack, it deals half damage on a miss. DODGE: Endurance
Sunburst - The orb flashes as bright as a star, and almost as hot. Does 25 damage and target is blinded for three rounds. DODGE: Endurance.
Burning Blood - You feel hot all of a sudden. Real hot. Target's blood boils, dealing 15 damage for every round the save is not met, for a maximum of four rounds. The target gets a free roll upon the initial casting, and then one every round thereafter until the effect is shaken off or runs through its full duration, with the target being the original attack roll's strength. DODGE: Endurance
Infernal Healing - Why won't she die? Drama makes a 1d100 roll, and heals herself or her target by the number of HP shown.
SPECIAL:
Sanctification - How can a sacred spell come from one so hellish? There is one spell that she has researched and prepared, but never used. It may be that she cannot cast it, or can only cast it once, or kills her when cast, or perhaps she is simply saving it for a special occasion. It may be holy or sacrosanct in nature, but nothing concrete can be said at this time. What does it do?
Spellblade: Drama can enchant her sword with an attack spell, releasing it on contact. In the case of melee and enhancement spells like chill touch, the second roll triggers only if the attack lands. In the case of ranged attack spells like ray of frost or hellstorm, both rolls are made in succession whether the initial attack lands or not. She cannot enchant her pike.
_____________________________________________________________
Personality - Drama is not a fan of melodrama.
History:
Drama is not a demon. She is very insistent on this fact. Her grandfather is a demon. So is her father, technically speaking, but since those two are the same thing, she would rather only acknowledge the furthest relationship possible. Rather than continue her grounding-loop family tree, Drama opted to fight against evil instead. This wasn't just teenage rebellion, it is her lifestyle choice. She has split her attention between the martial and the arcane, and often fights with both sword and spell-slinging. And in her home realm, this worked.
Drama's place of origin is a magical land of heroes and monsters, angels and demons, dungeons and treasure, dragons and wizards. It was there that she lived and fought and studied her art. But now, through a dimensional anomaly, Drama has been torn away from her home plane. After an unknown amount of time spent crashing in different medieval or demonic dimensions, a cruel twist of fate has brought her here, to a world nothing like anything she has ever seen before. Can she adapt to her new surroundings? And what sorts of evil will she fight?
Go ahead. Tease her about her name. Try to get away with it.
Equipment
Magic Sword - Drama's sword does 15 damage on an attack, and can be enchanted.
Antimagic Pike - Drama's pike does 20 damage on an attack, and cannot be enchanted. It is especially effective against both magic and technology, and is capable of disrupting effects and defenses caused by either, to the point that she can indeed stab an eldritch horror. When not in use, the pike folds up neatly enough that she can carry it without being encumbered.
Magic-Resistant Armor - Drama's armor is reinforced against magic-based attacks. She rolls twice to dodge or resist opposing spells.
_____________________________________________