Post by simca on Jul 8, 2015 16:57:39 GMT -8
Character Name: Simca
Player Name: Simca/AngelFire
Alias: The Swallow (the bird for your dirty minded people)
Family/Allies/Friends: She has no family, and being new to the area she has no current friends.
Archtype: Normal Human (High tech) - Contact Tony Stark
Age: 19 years
Height: 5'9
Weight: 140 lbs
Hair: Bubble gum pink
Eyes: Blue
Nationality: Japanese
Description: A bright bubbly personality until she gets serious, she wears either a mechanics jumper or a white cotton dress with lots of patches for teams all over it. She has goggles and a often wears a german style police hat without logos.
Occupation: To be determined.
_____________________________________________________________
STATISTICS
F - Excellent
A - Remarkable
S - Poor
E - Excellent
R - Good
I - Good
P - Good
_____________________________________________________________
Health -
Mental Health -
Karma -
Popularity -
Contacts -
Resources -
Appearance -
_____________________________________________________________
Talents:
*Engineering: Engineering includes all the varied types of that profession dedicated to the design of functional items: civil, chemical, mechanical, etc. A character with Engineering Talent gains a +1CS to all FEATs involving building things, including the Resource FEAT to determine if an object can be built.
*Acrobatics: The hero with this Talent is very limber and as such gains advantages when under attack. The hero has a +1CS when dodging, evading, and escaping.
*Electronics: A +1CS on matters involving electronic devices, including their creation and repair.
*Thief: The character can use this talent when he is dealing with 'creative asset repositioning' aka as 'stealing'. The hero gains the talents Acrobatics, Climb, Pick Locks, Safe-Cracking, Security, Sleight of Hands and Stealth.
*Weapons Specialist: Air trek - The character with this Talent gains a + 2CS with a single weapon of choice. This may be any type of weapon, missile or melee. The character who is a weapon specialist will also increase his initiative when using this weapon by 1
*Seduction: The hero with this Talent is skilled at the fine art of seducing the "victim". This Talent when used temporarily raises the heroes Appearance or Popularity by +1CS to interested parties (Heterosexuals of the opposite sex, homosexuals, and bisexuals) If the hero possesses the Power of Pheromone Control, or Attraction the bonus is increased to +2 CS. Persuasion can also improve things to +2CS. Both Pheromone Control, Attraction and Persuasion, in combination, thus increase the roll by +3-5CS.
_____________________________________________________________
Flaws
*Sensory Decrease: Pain - this quirk describes a lessening of one of the character's senses. For each level taken against one sense, it will function at -2 CS effectiveness. If enough levels are taken on this quirk, it can completely nullify the sense. *
*Weirdness Magnet: folks with this quirk tend to eke through existence on the high end of the probability curve. Strange things tend to happen around them, and even stranger things happen to them. Smart people that recognize a w-magnet for what he is tend to keep their distance. Freak accidents, strange phenomena, and absolutely kooky people tend to cross paths with the character, with improbable frequency. Unfortunately, this happens to those in this character's immediate vicinity, as well, which can lead to tension if the w-magnet is in a super-team. Unless the team is into that sort of thing. It's easy to be a super hero team when all the weirdness continually blows your way; often, you don't even have to leave home! If anything else, this definitely makes life a whole lot more interesting... This is carte blanche for the Operators to really make things -interesting- for you.
Quirks
*Attractiveness: the character is attractive. Particularly attractive, in fact. For each level he takes in this quirk, he has a effective Popularity boost of +1 CS, when dealing with folks that would tend to find him or her attractive. *
*High Stress Capacity: this quirk shows that the character knows how to keep his cool, even in the face of great danger or frustrating circumstances. The character has a +2 CS when attempting to maintain a cool demeanor in the face of adversity.
_____________________________________________________________
Powers: While Simca lacks any 'powers', her Air Treks are a wondrous invention thrown out in the prototype stage only because practically no one could handle them. While she lacks the particular genius to upgrade them, she has an innate understanding of their workings that allows her to take Power Stunts involving them, as if they were a Power. Naturally, none of these effects can be used if the Treks are damaged or she's lost track of them.
Air Treks - Grants Good land speed (100 miles per hour, or 95 feet per round). Simca can fall from practically any distance unharmed as long as she lands on her feet due to their incredible shock absorption. The Treks can easily roll along the nastiest of ground, even over water or along walls, and even hover a few feet over the ground without losing momentum.
*PUNT! - The same systems that allow the Treks to absorb shock also allow them to dispense it. A good kick deals Remarkable (30) damage, and on a Yellow hit the target will be knocked flying by concussive force, taking an additional 30 that ignores armor if they hit something.
*Trick - Allows Simca to roll Acrobatics to perform sweet jumps and tricks. With a Green success, she can fly 150 feet through the air in a single round, while on a Yellow she can fly 200. This can only be performed every other round, and damage from Punt is doubled if she performs it out of a Trick.
*Swift - As long as she hasn't come to a complete stop, Simca is able to use her Agility instead of Fighting for any dodge, and gains a +1CS to such dodges.
_____________________________________________________________
Personality
History: Simca was raised in a well bred house hold, though she mostly went her own way. She was quite athletic, honing skills in gymnastics, though she never went pro much to her mothers angst. She enjoyed the feeling and freedom it gave her, being able to twist and bend, the speed once could gain from it, even if she was never much of a body builder, she was lean. Even as she went through schooling she made sure to keep up with this everyday, training and getting tutors to help her in her endeavor. It was during all of this, in the middle of high school that she had a terrible accident. Apparently some of the other girls found her intensity for school and the physical arts a little more than they could bear, given her high grades and scores. She was beaten half to death, and her tendons and spine took on bruising that left her unable to walk or do much more than feed herself with one hand and do her school work. It took a year before she regained control of her entire body. And she had to work twice as hard to get it back to where she had it prior. Because of this she doesnt feel pain the way normal people do anymore, and you would think that an asset. However it sometimes leads her to being hurt and not knowing this, which can make it worse.
She was quite intelligent so her scores in highschool were high and she easily gained entrance into one of the highest colleges in Tokyo. She had an eye for mechanics and engineering and set her goals on a future in that area. Her bubbly attitude and pretty appearance made her lots of friends in passing, though as she grew she was prone to having odd things happen around her quite often. However she kept her nose in her books for the most part.
As college wore on her aptitude rose, she worked with others in her field, making her thesis on something a bit more simple and tech inclined. She was never able to finish it without the funding however. And so she left Japan once she received her bachelors degree to find someone whom might fund her project. This lead her to Tony Stark, far be it was severely hard to get someone like his attention, but she did. IN so doing she was able to complete the Air trek, a mechanized skate of sorts with the ability to allow the wearer to go at faster than human speeds, and the grip to let them do incredible feats such as skating up walls and flitting through the air with enough speed. They were hard to break as well, being so durable you could land froma high distance and merely send sparks out from the wheels.
Player Name: Simca/AngelFire
Alias: The Swallow (the bird for your dirty minded people)
Family/Allies/Friends: She has no family, and being new to the area she has no current friends.
Archtype: Normal Human (High tech) - Contact Tony Stark
Age: 19 years
Height: 5'9
Weight: 140 lbs
Hair: Bubble gum pink
Eyes: Blue
Nationality: Japanese
Description: A bright bubbly personality until she gets serious, she wears either a mechanics jumper or a white cotton dress with lots of patches for teams all over it. She has goggles and a often wears a german style police hat without logos.
Occupation: To be determined.
_____________________________________________________________
STATISTICS
F - Excellent
A - Remarkable
S - Poor
E - Excellent
R - Good
I - Good
P - Good
_____________________________________________________________
Health -
Mental Health -
Karma -
Popularity -
Contacts -
Resources -
Appearance -
_____________________________________________________________
Talents:
*Engineering: Engineering includes all the varied types of that profession dedicated to the design of functional items: civil, chemical, mechanical, etc. A character with Engineering Talent gains a +1CS to all FEATs involving building things, including the Resource FEAT to determine if an object can be built.
*Acrobatics: The hero with this Talent is very limber and as such gains advantages when under attack. The hero has a +1CS when dodging, evading, and escaping.
*Electronics: A +1CS on matters involving electronic devices, including their creation and repair.
*Thief: The character can use this talent when he is dealing with 'creative asset repositioning' aka as 'stealing'. The hero gains the talents Acrobatics, Climb, Pick Locks, Safe-Cracking, Security, Sleight of Hands and Stealth.
*Weapons Specialist: Air trek - The character with this Talent gains a + 2CS with a single weapon of choice. This may be any type of weapon, missile or melee. The character who is a weapon specialist will also increase his initiative when using this weapon by 1
*Seduction: The hero with this Talent is skilled at the fine art of seducing the "victim". This Talent when used temporarily raises the heroes Appearance or Popularity by +1CS to interested parties (Heterosexuals of the opposite sex, homosexuals, and bisexuals) If the hero possesses the Power of Pheromone Control, or Attraction the bonus is increased to +2 CS. Persuasion can also improve things to +2CS. Both Pheromone Control, Attraction and Persuasion, in combination, thus increase the roll by +3-5CS.
_____________________________________________________________
Flaws
*Sensory Decrease: Pain - this quirk describes a lessening of one of the character's senses. For each level taken against one sense, it will function at -2 CS effectiveness. If enough levels are taken on this quirk, it can completely nullify the sense. *
*Weirdness Magnet: folks with this quirk tend to eke through existence on the high end of the probability curve. Strange things tend to happen around them, and even stranger things happen to them. Smart people that recognize a w-magnet for what he is tend to keep their distance. Freak accidents, strange phenomena, and absolutely kooky people tend to cross paths with the character, with improbable frequency. Unfortunately, this happens to those in this character's immediate vicinity, as well, which can lead to tension if the w-magnet is in a super-team. Unless the team is into that sort of thing. It's easy to be a super hero team when all the weirdness continually blows your way; often, you don't even have to leave home! If anything else, this definitely makes life a whole lot more interesting... This is carte blanche for the Operators to really make things -interesting- for you.
Quirks
*Attractiveness: the character is attractive. Particularly attractive, in fact. For each level he takes in this quirk, he has a effective Popularity boost of +1 CS, when dealing with folks that would tend to find him or her attractive. *
*High Stress Capacity: this quirk shows that the character knows how to keep his cool, even in the face of great danger or frustrating circumstances. The character has a +2 CS when attempting to maintain a cool demeanor in the face of adversity.
_____________________________________________________________
Powers: While Simca lacks any 'powers', her Air Treks are a wondrous invention thrown out in the prototype stage only because practically no one could handle them. While she lacks the particular genius to upgrade them, she has an innate understanding of their workings that allows her to take Power Stunts involving them, as if they were a Power. Naturally, none of these effects can be used if the Treks are damaged or she's lost track of them.
Air Treks - Grants Good land speed (100 miles per hour, or 95 feet per round). Simca can fall from practically any distance unharmed as long as she lands on her feet due to their incredible shock absorption. The Treks can easily roll along the nastiest of ground, even over water or along walls, and even hover a few feet over the ground without losing momentum.
*PUNT! - The same systems that allow the Treks to absorb shock also allow them to dispense it. A good kick deals Remarkable (30) damage, and on a Yellow hit the target will be knocked flying by concussive force, taking an additional 30 that ignores armor if they hit something.
*Trick - Allows Simca to roll Acrobatics to perform sweet jumps and tricks. With a Green success, she can fly 150 feet through the air in a single round, while on a Yellow she can fly 200. This can only be performed every other round, and damage from Punt is doubled if she performs it out of a Trick.
*Swift - As long as she hasn't come to a complete stop, Simca is able to use her Agility instead of Fighting for any dodge, and gains a +1CS to such dodges.
_____________________________________________________________
Personality
History: Simca was raised in a well bred house hold, though she mostly went her own way. She was quite athletic, honing skills in gymnastics, though she never went pro much to her mothers angst. She enjoyed the feeling and freedom it gave her, being able to twist and bend, the speed once could gain from it, even if she was never much of a body builder, she was lean. Even as she went through schooling she made sure to keep up with this everyday, training and getting tutors to help her in her endeavor. It was during all of this, in the middle of high school that she had a terrible accident. Apparently some of the other girls found her intensity for school and the physical arts a little more than they could bear, given her high grades and scores. She was beaten half to death, and her tendons and spine took on bruising that left her unable to walk or do much more than feed herself with one hand and do her school work. It took a year before she regained control of her entire body. And she had to work twice as hard to get it back to where she had it prior. Because of this she doesnt feel pain the way normal people do anymore, and you would think that an asset. However it sometimes leads her to being hurt and not knowing this, which can make it worse.
She was quite intelligent so her scores in highschool were high and she easily gained entrance into one of the highest colleges in Tokyo. She had an eye for mechanics and engineering and set her goals on a future in that area. Her bubbly attitude and pretty appearance made her lots of friends in passing, though as she grew she was prone to having odd things happen around her quite often. However she kept her nose in her books for the most part.
As college wore on her aptitude rose, she worked with others in her field, making her thesis on something a bit more simple and tech inclined. She was never able to finish it without the funding however. And so she left Japan once she received her bachelors degree to find someone whom might fund her project. This lead her to Tony Stark, far be it was severely hard to get someone like his attention, but she did. IN so doing she was able to complete the Air trek, a mechanized skate of sorts with the ability to allow the wearer to go at faster than human speeds, and the grip to let them do incredible feats such as skating up walls and flitting through the air with enough speed. They were hard to break as well, being so durable you could land froma high distance and merely send sparks out from the wheels.