Post by gradius on Jul 16, 2015 16:44:23 GMT -8
F - Excellent
A - Remarkable
S - Good
E - Incredible
R - Excellent
I - Remarkable
P - Remarkable
100/100 HP
80/80 Mental
Skills
Botany +2, Toxicology, Acrobatics, Whips, Bows, Thrown Weapons, Martial Arts
Powers
Self Sustenance - Ivy is essentially a plant, and a very efficient one at that. She can sustain herself indefinitely on water, sunlight, or air. As long as she has at least one of these things, she's fine.
Poison Immunity - Shift X immunity to poison, virii, bacteria, and fungi.
Plant Control - Amazing.
Plant Growth - Affects a single plant at Unearthly, or an entire Area of them at Incredible. Plants will roughly double in size on a Yellow.
For the purpose of the seeds she carries, a Yellow causes them to grow instantly to maturity, a Green has them take a full round to do so, and a White has them take three rounds to do so.
Body Chemistry - Ivy can manufacture any poison she's prototyped without spending Resources. Her body naturally creates it. The prototyping itself still takes money and Karma as normal.
Her body will also naturally create 3 Seeds per mission, which can sprout instantly into any guardian plant she has prototyped.
Poisonous Kiss - Ivy can deliver a poison at +2CS its native power, if she does so via kiss. The target has to kiss her "willingly", as Ivy's ego prevents her from applying them by force.
Equipment
Crossbow - A powerful crossbow which can only fire once per round, but deals Remarkable (30) damage. The bolts aren't suitable for delivering poison, but they'll bypass armor of Typical or lower.
Darts - Darts which can be loaded with any poison Ivy can create. Deal Strength damage, but if they do even a single point of it, the poison is injected into the enemy.
Blowgun - A blowgun that greatly increases accuracy and distance of a dart. Can only be fired once per round, but at +1CS Agility and up to 2 Areas away.
Thorns - Ivy's fingernails are hard and sharp as thorns, dealing +1CS slashing damage. She can deliver a poison trhough them on a Yellow strike.
Vine Whip - A living vine which can sprout thorns on command and retains slight prehensileness. This vine adds +2CS to Grapple attempts, for both striking and maintaining.
If Ivy chooses to sprout the thorns, every failed attempt by the target to escape will deal 10 damage to them automatically.
**Currently Prototyped Poisons**
Deadly Poison - Deals Good (10) damage to any organic, ignoring armor and many forms of Natural Resistance. This happens once per round and lasts 1 round for each Rank below 'Amazing' the target's Endurance is.
Pheromones - The target must roll Psyche VS Amazing or become hopelessly enamored by Ivy, to the point of slavery.
A target with Excellent or higher psyche has some resistance to this; They won't willingly harm Ivy, but they won't obey her either.
A target with Amazing or higher is more or less immune unless exposed repeatedly or via Kiss.
**Currently Prototyped Guardians**
*All Guardians have Unearthly regeneration (10HP per round), and are weak against Slashing and Fire damage*
Flytrap
100 HP
Amazing (50) Strength, Good Fighting/Agility
On a Yellow attack, the Flytrap will swallow a target whole, as long as they have less than 50 HP after the damage of the bite.
Stranglevine
3x 50HP
Good (10) Strength and Fighting/Agility
Swarm - Three Stranglevines sprout from each Seed awakened. Multiple vines attacking a single target add up their Fighting and Strength.
Thorn Vine
10 HP
Typical (6) Strength, Excellent Fighting/Agility
When growing a Thorn Vine, Ivy chooses a poison to fill it with. It will inflict that poison on anyone it deals even 1 point of damage to.
Ambush - Thorn Vines look harmless when they aren't moving, rolling Incredible stealth VS Intuition. If they go unnoticed, anyone crossing the area they inhabit will invariably end up touching one.
A - Remarkable
S - Good
E - Incredible
R - Excellent
I - Remarkable
P - Remarkable
100/100 HP
80/80 Mental
Skills
Botany +2, Toxicology, Acrobatics, Whips, Bows, Thrown Weapons, Martial Arts
Powers
Self Sustenance - Ivy is essentially a plant, and a very efficient one at that. She can sustain herself indefinitely on water, sunlight, or air. As long as she has at least one of these things, she's fine.
Poison Immunity - Shift X immunity to poison, virii, bacteria, and fungi.
Plant Control - Amazing.
Plant Growth - Affects a single plant at Unearthly, or an entire Area of them at Incredible. Plants will roughly double in size on a Yellow.
For the purpose of the seeds she carries, a Yellow causes them to grow instantly to maturity, a Green has them take a full round to do so, and a White has them take three rounds to do so.
Body Chemistry - Ivy can manufacture any poison she's prototyped without spending Resources. Her body naturally creates it. The prototyping itself still takes money and Karma as normal.
Her body will also naturally create 3 Seeds per mission, which can sprout instantly into any guardian plant she has prototyped.
Poisonous Kiss - Ivy can deliver a poison at +2CS its native power, if she does so via kiss. The target has to kiss her "willingly", as Ivy's ego prevents her from applying them by force.
Equipment
Crossbow - A powerful crossbow which can only fire once per round, but deals Remarkable (30) damage. The bolts aren't suitable for delivering poison, but they'll bypass armor of Typical or lower.
Darts - Darts which can be loaded with any poison Ivy can create. Deal Strength damage, but if they do even a single point of it, the poison is injected into the enemy.
Blowgun - A blowgun that greatly increases accuracy and distance of a dart. Can only be fired once per round, but at +1CS Agility and up to 2 Areas away.
Thorns - Ivy's fingernails are hard and sharp as thorns, dealing +1CS slashing damage. She can deliver a poison trhough them on a Yellow strike.
Vine Whip - A living vine which can sprout thorns on command and retains slight prehensileness. This vine adds +2CS to Grapple attempts, for both striking and maintaining.
If Ivy chooses to sprout the thorns, every failed attempt by the target to escape will deal 10 damage to them automatically.
**Currently Prototyped Poisons**
Deadly Poison - Deals Good (10) damage to any organic, ignoring armor and many forms of Natural Resistance. This happens once per round and lasts 1 round for each Rank below 'Amazing' the target's Endurance is.
Pheromones - The target must roll Psyche VS Amazing or become hopelessly enamored by Ivy, to the point of slavery.
A target with Excellent or higher psyche has some resistance to this; They won't willingly harm Ivy, but they won't obey her either.
A target with Amazing or higher is more or less immune unless exposed repeatedly or via Kiss.
**Currently Prototyped Guardians**
*All Guardians have Unearthly regeneration (10HP per round), and are weak against Slashing and Fire damage*
Flytrap
100 HP
Amazing (50) Strength, Good Fighting/Agility
On a Yellow attack, the Flytrap will swallow a target whole, as long as they have less than 50 HP after the damage of the bite.
Stranglevine
3x 50HP
Good (10) Strength and Fighting/Agility
Swarm - Three Stranglevines sprout from each Seed awakened. Multiple vines attacking a single target add up their Fighting and Strength.
Thorn Vine
10 HP
Typical (6) Strength, Excellent Fighting/Agility
When growing a Thorn Vine, Ivy chooses a poison to fill it with. It will inflict that poison on anyone it deals even 1 point of damage to.
Ambush - Thorn Vines look harmless when they aren't moving, rolling Incredible stealth VS Intuition. If they go unnoticed, anyone crossing the area they inhabit will invariably end up touching one.