Post by thabeach88 on Oct 8, 2015 12:37:47 GMT -8
About The Group
Vigilance was created with the goal of providing a venue for young heroes to develop with the safety and oversight of experienced members of the superhero community. While they do generally play by the rules, unlike the Avengers they are not beholden to SHIELD or any specific government group, since many of the founders believe in giving the heroes of tomorrow the right to choose whether or not they'll become involved with any sort of government or organization.
The command structure is generally loose, but from the top down goes(Open to change) Founder, Mentor, Team Leader, Member, Recruit/probationary member.
Founders: While the Founders generally have a hands-off relationship with the project, and their views trend towards simply being advisory they do have a lot of sway on the project. They occasionally come in to do inspections and get updates on how things are going. An individual founder generally can't do much to cause trouble for the team, but as a whole they are the ones who put everything together, and can go a long way towards taking them apart.
Mentorship is an important aspect in Vigilance, and there is generally always an older hero on hand to make sure things dont get too out of hand. To promote socialization there are rotating shifts of experienced heroes, though if a hero were to volunteer to stay full time it wouldn't be denied. Beyond the general mentoring and guidance, Vigilance also encourages more bonding relationshps between old and new heroes, or more clasically termed: Sidekicking. While not the most glamorous job, it is one of the better ways to show the inexperienced the ropes.
Mentors are generally the ones in charge of keeping order, and have a lot of discretionary power on how to handle team members, but leave most of the day to day in the hands of the team themselves. When multiple mentors are present its largely discretionary on who has a greater say. Harmony is encouraged in the case of conflicting opinions, however... if only to demonstrate to the younger heroes how veterans are supposed to act.
Members are the bread and butter of the team, everyone who isn't either leading, or completely new. THey may be called on to lead when a situation would benefit from their expertise or if someone with a greater rank isn't available(Or the opportunity is being used to test them). Members are technically higher in the pecking order than the recruits, but other than seniority don't get disciplinary powers over them except in extreme scenarios.
The Team Leader is only a semi official position, to promote conciseness in decision making, when democratic process would take too long. The Lead is given to the Vigilance member with the greatest experience or leadership skill. The position can be fluid, and leaders can fall out of favor, or others can grow into it. THe position can also be given on a temporary basis if the leader is missing or busy, or if a member's expertise makes them more viable for a given mission or situation.
Recruits are the newest of the new heroes, the ones who have just been brought into the project and are still finding their place on the team. They are given the least power, and the least responsibility, until they are deemed ready for full membership. A recruit will not generally be given authority as a lead except in unusual circumstances.
Vigilance was created with the goal of providing a venue for young heroes to develop with the safety and oversight of experienced members of the superhero community. While they do generally play by the rules, unlike the Avengers they are not beholden to SHIELD or any specific government group, since many of the founders believe in giving the heroes of tomorrow the right to choose whether or not they'll become involved with any sort of government or organization.
The command structure is generally loose, but from the top down goes(Open to change) Founder, Mentor, Team Leader, Member, Recruit/probationary member.
Founders: While the Founders generally have a hands-off relationship with the project, and their views trend towards simply being advisory they do have a lot of sway on the project. They occasionally come in to do inspections and get updates on how things are going. An individual founder generally can't do much to cause trouble for the team, but as a whole they are the ones who put everything together, and can go a long way towards taking them apart.
Mentorship is an important aspect in Vigilance, and there is generally always an older hero on hand to make sure things dont get too out of hand. To promote socialization there are rotating shifts of experienced heroes, though if a hero were to volunteer to stay full time it wouldn't be denied. Beyond the general mentoring and guidance, Vigilance also encourages more bonding relationshps between old and new heroes, or more clasically termed: Sidekicking. While not the most glamorous job, it is one of the better ways to show the inexperienced the ropes.
Mentors are generally the ones in charge of keeping order, and have a lot of discretionary power on how to handle team members, but leave most of the day to day in the hands of the team themselves. When multiple mentors are present its largely discretionary on who has a greater say. Harmony is encouraged in the case of conflicting opinions, however... if only to demonstrate to the younger heroes how veterans are supposed to act.
Members are the bread and butter of the team, everyone who isn't either leading, or completely new. THey may be called on to lead when a situation would benefit from their expertise or if someone with a greater rank isn't available(Or the opportunity is being used to test them). Members are technically higher in the pecking order than the recruits, but other than seniority don't get disciplinary powers over them except in extreme scenarios.
The Team Leader is only a semi official position, to promote conciseness in decision making, when democratic process would take too long. The Lead is given to the Vigilance member with the greatest experience or leadership skill. The position can be fluid, and leaders can fall out of favor, or others can grow into it. THe position can also be given on a temporary basis if the leader is missing or busy, or if a member's expertise makes them more viable for a given mission or situation.
Recruits are the newest of the new heroes, the ones who have just been brought into the project and are still finding their place on the team. They are given the least power, and the least responsibility, until they are deemed ready for full membership. A recruit will not generally be given authority as a lead except in unusual circumstances.