Post by xarat on Jul 6, 2013 5:59:26 GMT -8
Comic Rpg
Character Name: Jemma Patience Matheson )
Player Name: Xarat
Alias: Enigma
Family/Allies/Friends: Ashley Matheson (mother), Robert Matheson (Father), Elliott Matheson (Brother)
Age: 27
Height: 5'7
Weight: Height: 130lbs
Hair colour: Black (blonde naturally)
Eye Colour: Blue
Archtype:
Description:
Occupation:
_____________________________________________________________
STATISTICS
F - Remarkable
A - Good
S - Good
E - Excellent
R - Excellent
I - Excellent
P - Incredible
_____________________________________________________________
Health 70
Karma 66
Mental Health 66
Resources - poor
Popularity - 0
Appearance -
Flaws -
_____________________________________________________________
Talents:
Kickboxing (+1cs to fighting when applicable)
Waitress (+1cs reasoning)
First Aid (+1CS reasoning)
Paramedic Skill (+1CS reasoning)
Medicine (+2CS reasoning)
_____________________________________________________________
Powers:
Plasma manipulation - Amazing. This enables Enigma to form plasma and also she can control it to send it where she wishes it to go as long as she can focus on it and see/feel it.
* Plasma Orbs - Enigma can hurl either small plasma orbs or a grand sized one in an action. Two smaller ones per action, one from each hand, or she can form a larger one bringing her hands together.
Smaller orbs do Remarkable damage.
Larger one does Incredible damage.
* Grand plasma orb - Concentrating for two rounds, Enigma can fire a massive plasma orb that will do Amazing damage. On a crit success, she can do Monstrous damage. This orb follows her will for a time after being summoned, but grows increasingly difficult to control and maintain over time.
* Enhanced Plasma Control - Intensive practice and training allows Enigma to control her power beyond her baseline agility. When firing two Remarkable damage orbs, she rolls Excellent for each. When firing one big one, she rolls Remarkable. When firing her Grand Orb, she rolls Incredible the first round of its use, then at -1CS every round after.
Enhanced Vision - Engima can see farther away than the typical human, gaining +2 CS to Intuition when rolling for vision to notice things from farther off. She can see up to 3 areas away while normal humans can only see vividly at 1 area away. This does not affect her vision at close range.
Fire/Heat Tolerance - Enigma is resistant to heat whether through weather conditions or fire/plasma at up to a Shift X resistance.
Pain Tolerance - Enigma, despite how damaged she might get, cannot feel pain. This is to her advantage and disadvantage as she may injure herself and not know how bad off she truly is. She will have to heal as per normal. However, it does aid her in such things as interrogations and being able to drive herself on despite how twisted her body might look.
- This only works on the physical plane so if she is attacked via psionics on the Astral or some other method of attack that is spiritual, she will feel it.
_____________________________________________________________
Personality - Jemma is a very shy and secretive person, not wanting to share much with anyone. She's very wary and doesn't trust people easily.
History - History: Jemma was born in California on feb 21st, with a rare genetic condition called CIPA (Congenital insensitivity to pain with anhidrosis) Her parents didn't know this until she was about a year old. They realised that she didn't react to pain in the way normal children should. Finally after dozens of tests, she was diagnosed with the rare condition. This led her parents, especially her mother, to be very protective of her to ensure she did not hurt herself. Despite their best efforts, she would continually hurt herself as she could not feel the pain.
When she was 5 years old, she fell out of a tree she was climbing onto a fence. She still bears the scars today from that event, and the many other accidents she has been in. Her mother grew very cautious and wouldn't allow her to do 'dangerous' activities. This led to many arguments throughout her childhood years, as she wanted to be treated just like a normal child.
On the eve of her 12th birthday, something else happened to her. One night, after a particularly unpleasant argument between her and her parents, she went to her room to sleep. Waking to the sound of a large explosion, she discovered that a hole had been blasted into her bedroom wall and was still smouldering. Believing this to just be a freak accident, she thought no more of it, even though her hands seemed to be red and burnt. Over the next year, she realised that she had developed some kind of ability to throw plasma from her hands. Not understanding this ability, she tried to hide it from her parents but was unable to.
When she turned 14, an almost fatal accident occurred in her science lab. She fled from the scene and rushed home to hide in her room, terrified. Several of the pupils were taken to hospital but no one was killed.
Some people came to the house that night, and spent several hours talking to her parents about her. Later that night after the men had left, she overheard her parents arguing about where to send her. Fearful of her destructive capabilities she grabbed a few belongings and climbed out of the window into the night, leaving only a note to her parents to let them know she was leaving to protect them.
For the last 5 years, she has wandered from state to state working as a waitress for the most part, though she takes whatever jobs she can get wherever she can. As soon as they realised she wasn't quite normal, she would move on. Usually what happens is that her powers go off without her being able to control it, sometimes going unnoticed, other times it creates a scene such as blowing the side of a motel out.
Equipment - None
_____________________________________________
Approved by: (GM puts in Nick and Date)
Character Name: Jemma Patience Matheson )
Player Name: Xarat
Alias: Enigma
Family/Allies/Friends: Ashley Matheson (mother), Robert Matheson (Father), Elliott Matheson (Brother)
Age: 27
Height: 5'7
Weight: Height: 130lbs
Hair colour: Black (blonde naturally)
Eye Colour: Blue
Archtype:
Description:
Occupation:
_____________________________________________________________
STATISTICS
F - Remarkable
A - Good
S - Good
E - Excellent
R - Excellent
I - Excellent
P - Incredible
_____________________________________________________________
Health 70
Karma 66
Mental Health 66
Resources - poor
Popularity - 0
Appearance -
Flaws -
_____________________________________________________________
Talents:
Kickboxing (+1cs to fighting when applicable)
Waitress (+1cs reasoning)
First Aid (+1CS reasoning)
Paramedic Skill (+1CS reasoning)
Medicine (+2CS reasoning)
_____________________________________________________________
Powers:
Plasma manipulation - Amazing. This enables Enigma to form plasma and also she can control it to send it where she wishes it to go as long as she can focus on it and see/feel it.
* Plasma Orbs - Enigma can hurl either small plasma orbs or a grand sized one in an action. Two smaller ones per action, one from each hand, or she can form a larger one bringing her hands together.
Smaller orbs do Remarkable damage.
Larger one does Incredible damage.
* Grand plasma orb - Concentrating for two rounds, Enigma can fire a massive plasma orb that will do Amazing damage. On a crit success, she can do Monstrous damage. This orb follows her will for a time after being summoned, but grows increasingly difficult to control and maintain over time.
* Enhanced Plasma Control - Intensive practice and training allows Enigma to control her power beyond her baseline agility. When firing two Remarkable damage orbs, she rolls Excellent for each. When firing one big one, she rolls Remarkable. When firing her Grand Orb, she rolls Incredible the first round of its use, then at -1CS every round after.
Enhanced Vision - Engima can see farther away than the typical human, gaining +2 CS to Intuition when rolling for vision to notice things from farther off. She can see up to 3 areas away while normal humans can only see vividly at 1 area away. This does not affect her vision at close range.
Fire/Heat Tolerance - Enigma is resistant to heat whether through weather conditions or fire/plasma at up to a Shift X resistance.
Pain Tolerance - Enigma, despite how damaged she might get, cannot feel pain. This is to her advantage and disadvantage as she may injure herself and not know how bad off she truly is. She will have to heal as per normal. However, it does aid her in such things as interrogations and being able to drive herself on despite how twisted her body might look.
- This only works on the physical plane so if she is attacked via psionics on the Astral or some other method of attack that is spiritual, she will feel it.
_____________________________________________________________
Personality - Jemma is a very shy and secretive person, not wanting to share much with anyone. She's very wary and doesn't trust people easily.
History - History: Jemma was born in California on feb 21st, with a rare genetic condition called CIPA (Congenital insensitivity to pain with anhidrosis) Her parents didn't know this until she was about a year old. They realised that she didn't react to pain in the way normal children should. Finally after dozens of tests, she was diagnosed with the rare condition. This led her parents, especially her mother, to be very protective of her to ensure she did not hurt herself. Despite their best efforts, she would continually hurt herself as she could not feel the pain.
When she was 5 years old, she fell out of a tree she was climbing onto a fence. She still bears the scars today from that event, and the many other accidents she has been in. Her mother grew very cautious and wouldn't allow her to do 'dangerous' activities. This led to many arguments throughout her childhood years, as she wanted to be treated just like a normal child.
On the eve of her 12th birthday, something else happened to her. One night, after a particularly unpleasant argument between her and her parents, she went to her room to sleep. Waking to the sound of a large explosion, she discovered that a hole had been blasted into her bedroom wall and was still smouldering. Believing this to just be a freak accident, she thought no more of it, even though her hands seemed to be red and burnt. Over the next year, she realised that she had developed some kind of ability to throw plasma from her hands. Not understanding this ability, she tried to hide it from her parents but was unable to.
When she turned 14, an almost fatal accident occurred in her science lab. She fled from the scene and rushed home to hide in her room, terrified. Several of the pupils were taken to hospital but no one was killed.
Some people came to the house that night, and spent several hours talking to her parents about her. Later that night after the men had left, she overheard her parents arguing about where to send her. Fearful of her destructive capabilities she grabbed a few belongings and climbed out of the window into the night, leaving only a note to her parents to let them know she was leaving to protect them.
For the last 5 years, she has wandered from state to state working as a waitress for the most part, though she takes whatever jobs she can get wherever she can. As soon as they realised she wasn't quite normal, she would move on. Usually what happens is that her powers go off without her being able to control it, sometimes going unnoticed, other times it creates a scene such as blowing the side of a motel out.
Equipment - None
_____________________________________________
Approved by: (GM puts in Nick and Date)