Post by gradius on Jul 11, 2013 15:07:32 GMT -8
Skills;
Engineering, Electronics, Physics, Repair/Tinkering, Thrown Weapons, Improvised Weapons, Aerial Combat
Grav-Suit: An outfit incorporating revolutionary prototypical machinery made with rare synthetic materials. Passively provides Good protection against nonmagical damage and if powered on, increases all physical stats by +1 CS due to the passive gravity field.
The powers below are specific uses of the suit, requiring a yellow Reasoning check to figure out each one if someone wears it without having it explained to them.
*Complexity - The innate complexity of the grav suit makes it difficult to 'break', with redundant electronics and emergency contingencies. Only a Remarkable or higher Reasoning or relevant power can attempt to break or weaken the suit, and the suit automatically ignores the first successful attempt per mission to do this.
*Flight - Allows flight at Poor airspeed with Agility manueverability, or Incredible speeds in a straight line.
*Super Lift - Amazing lift. Able to lift up to 5 tons by reducing the weight. This does not translate into striking power.
*Gravity Lock - Due to the ability to remove the weight of an opponent touched, gains a +2CS to Grappling checks.
*Gravity Suplex - Usable on a Grappled enemy. Rolled on Fighting, deals Amazing (50) damage that ignores armor, or can roll Amazing to cause an instant Knockdown on a success.
*Gravity Sphere - Able to maintain an area of intense gravity of Amazing strength, rolled on creation of the sphere. Anyone inside must beat this roll with a Strength check to take action, even if that action is getting up from Knockdown. This is maintained for as long as he holds it in place, and up to 3 people can be trapped inside if they are close together.
*Linear Cannon - Launches an object from the size of a penny to a maximum of 3 tons as a weapon. This deals from Remarkable (30) to Amazing (50) damage depending on the size and lethality of the object, or adds +2CS to the damage of a thrown weapon. Objects small enough to fit in one hand can be volleyed with a standard ranged attack roll.
*Repulsor Armor - Armor VS physical damage is passively increased to Excellent. This can be further increased to Incredible, but doing so makes it impossible to touch anything without it being violently repelled.
*Event Horizon - A rather silly trick that momentarily saps all light from a wide area centered on the suit. This turns off all other functions of the suit and lasts until another ability is used, which instantly releases all absorbed light in a very bright flash.
Engineering, Electronics, Physics, Repair/Tinkering, Thrown Weapons, Improvised Weapons, Aerial Combat
Grav-Suit: An outfit incorporating revolutionary prototypical machinery made with rare synthetic materials. Passively provides Good protection against nonmagical damage and if powered on, increases all physical stats by +1 CS due to the passive gravity field.
The powers below are specific uses of the suit, requiring a yellow Reasoning check to figure out each one if someone wears it without having it explained to them.
*Complexity - The innate complexity of the grav suit makes it difficult to 'break', with redundant electronics and emergency contingencies. Only a Remarkable or higher Reasoning or relevant power can attempt to break or weaken the suit, and the suit automatically ignores the first successful attempt per mission to do this.
*Flight - Allows flight at Poor airspeed with Agility manueverability, or Incredible speeds in a straight line.
*Super Lift - Amazing lift. Able to lift up to 5 tons by reducing the weight. This does not translate into striking power.
*Gravity Lock - Due to the ability to remove the weight of an opponent touched, gains a +2CS to Grappling checks.
*Gravity Suplex - Usable on a Grappled enemy. Rolled on Fighting, deals Amazing (50) damage that ignores armor, or can roll Amazing to cause an instant Knockdown on a success.
*Gravity Sphere - Able to maintain an area of intense gravity of Amazing strength, rolled on creation of the sphere. Anyone inside must beat this roll with a Strength check to take action, even if that action is getting up from Knockdown. This is maintained for as long as he holds it in place, and up to 3 people can be trapped inside if they are close together.
*Linear Cannon - Launches an object from the size of a penny to a maximum of 3 tons as a weapon. This deals from Remarkable (30) to Amazing (50) damage depending on the size and lethality of the object, or adds +2CS to the damage of a thrown weapon. Objects small enough to fit in one hand can be volleyed with a standard ranged attack roll.
*Repulsor Armor - Armor VS physical damage is passively increased to Excellent. This can be further increased to Incredible, but doing so makes it impossible to touch anything without it being violently repelled.
*Event Horizon - A rather silly trick that momentarily saps all light from a wide area centered on the suit. This turns off all other functions of the suit and lasts until another ability is used, which instantly releases all absorbed light in a very bright flash.