Post by auroros on Jul 21, 2013 13:34:07 GMT -8
Character Name: James Von Haven
Player Name: Auroros
Alias: Entropos
Family/Allies/Friends: Father, no definitive friends.
Archetype: Mutant
Age: 28
Height: 5'5"
Weight: 127
Hair: Shoulder length Blond
Eyes: Pale Gray/Blue
Nationality: American
Description: (pic can be used)
Occupation: Garage Scientist
_____________________________________________________________
STATISTICS
F - Typical
A -Good
S -Typical
E -Typical
R -Incredible
I -Excellent
P -Remarkable
_____________________________________________________________
Health - 28/28
Mental Health - 90/90
Karma - n/a
Popularity - 0
Contacts - None
Resources - Poor
Appearance -Typical
Quirks - High Pain Threshold , 3-D sense, Luckiness, Sensory Decrease (eyes), Curiosity, Nerd
_____________________________________________________________
Talents:
Talent Name - Statistic Used - Points.
Engineering, Electronics, Physics, Resist Domination, Repair/Tinkering, Tumbling
_____________________________________________________________
Powers:
Power Name - Rank - Points.
Absorbtion Power (Matter) - Absorb any matter via touch, dealing up to 30 damage at a time that ignores most forms of armor or damage resistance. If used as an attack, dodging this requires avoid even the slightest contact, putting the target at a severe disadvantage; A Yellow defense is required to avoid being snacked on.
*Grants Self-Sustenence as long as any matter at all surrounds Entropos.
*Drinks a gallon of liquid at a time to heal 10 HP per round if standing in it.
*Used against matter, recovers HP equal to damage done.
Entropos' powers rely on adreneline to function. Out of combat (Any time he isn't a target), his Mass halves every six seconds (Once per round.)
Mass Increase - Any HP beyond the max gained by Absoprtion is converted into super dense black spheres that dot his body. Upon being hit, Entropos can opt to drain this extra health to heal himself. If he is knocked out by the damage taken, this still occurs, but it takes him a round to rouse himself.
*At 30 stored HP, Entropos gains Good armor VS physical.
*at 60 stored HP, Entropos gains Excellent armor VS Physical and Energy attacks.
Singularity Generation - Entropos' primary ability is to manifest three different versions of the same thing. He can create singularities, either what could be called a 'bullet' singularity, tiny and fast moving, ripping through things until it dissipates into nothingness. Secondly a larger, usually grape fruit sized sphere of utter blackness that does not have a pull, but is a controlled, contained sphere of intense gravity that is often used to directly impact things and rip things apart to be drawn into the core of the sphere. Finally, by pointing a finger, a more 'realistic' singularity can be created that will, as with any intense point of gravity, draw things towards it, usually with terrifying results. Getting too close to it can easily shred and crush things, this is also a primary method of Entropos gaining more mass through his Matter Absorbtion.
*Strangelet: Fires a tiny, fast moving point of immense mass. Rolled on Excellent, This deals 30 damage to any number of targets in a straight line, ignoring most forms of armor.
*Neutron: Enhances Entropos' melee capabilities, allowing him to Grapple or strike at +2 Fighting. This 'costs' 30 of his stored HP.
*Black Hole: Creates a zone of intense gravitic warp that winks into existence on the next turn after it's fired. Deals 50 damage to anyone or anything that gets sucked in or happens to be where it forms. This lasts for three rounds after it forms and costs 50 of Entropy's stored HP.
Resisting or escaping the hole is an Agility, running speed, flying speed, or Strength check VS Incredible for anything within five feet of it, and Excellent within 10 feet. Any round in which the hole does damage, Entropos gains 25 absorbed mass points.
Teleport Self - Allows teleportation within a twenty mile radius. This is rolled off Reasoning to calculate where he ends up, with a Green check putting him a mile off course in any direction, or a White throwing him a random distance in the direction he's going. This is hopelessly loud, creating a thunderclap that can be heard in a mile radius.
Abnormal Sensitivity (Mass) - A sort of sonar that allows Entropos 360 degree vision in a sphere extending ten feet in every direction. This cannot detect colors or see anything that lacks mass, only giving a vague sense of three dimensional objects it picks up. This doesn't need to be rolled itself unless he isn't on guard, in which case he rolls base Intuition to notice particularly sneaky people.
_____________________________________________________________
Personality - Loner, Untrusting, Logical, Defiant, Curious
History - James came from a family of scientists, not well known, but good at what they did, never overtly wealthy. As with many families of such standing, their son was urged and pushed into the realms of science at a young age, which he took to quickly and effectively. Through the years he became more and more adept at the various sciences, but fell heavily onto tackling the issues of electromagnetism and theoretical physics. It happened when James was 16, with an experiment dealing with electromagnetic wave reinforcement, his mother was unprotected from the sudden onslaught of extreme EM fields which ripped the iron from her blood. This was also the mental trigger that began the activation of James' mutant abilities. His father through all of this, loss of his wife included, accepted a government contract to continue this research. The extreme confusion in the family emotionally also caused a severance between James and his father, James effectively took it onto himself to live his life, as his father chose to vanish into a think tank. Now James lives pay check to pay check, trying to perfect the dangerous technologies, and learning to perfect his mutation, despite ridicule and hate from those who do not understand his phenomenon.
Equipment - Basic clothing, sturdy shoes, prescription glasses, laptop, back pack.
_____________________________________________
Approved by: (GM puts in Nick and Date)
Player Name: Auroros
Alias: Entropos
Family/Allies/Friends: Father, no definitive friends.
Archetype: Mutant
Age: 28
Height: 5'5"
Weight: 127
Hair: Shoulder length Blond
Eyes: Pale Gray/Blue
Nationality: American
Description: (pic can be used)
Occupation: Garage Scientist
_____________________________________________________________
STATISTICS
F - Typical
A -Good
S -Typical
E -Typical
R -Incredible
I -Excellent
P -Remarkable
_____________________________________________________________
Health - 28/28
Mental Health - 90/90
Karma - n/a
Popularity - 0
Contacts - None
Resources - Poor
Appearance -Typical
Quirks - High Pain Threshold , 3-D sense, Luckiness, Sensory Decrease (eyes), Curiosity, Nerd
_____________________________________________________________
Talents:
Talent Name - Statistic Used - Points.
Engineering, Electronics, Physics, Resist Domination, Repair/Tinkering, Tumbling
_____________________________________________________________
Powers:
Power Name - Rank - Points.
Absorbtion Power (Matter) - Absorb any matter via touch, dealing up to 30 damage at a time that ignores most forms of armor or damage resistance. If used as an attack, dodging this requires avoid even the slightest contact, putting the target at a severe disadvantage; A Yellow defense is required to avoid being snacked on.
*Grants Self-Sustenence as long as any matter at all surrounds Entropos.
*Drinks a gallon of liquid at a time to heal 10 HP per round if standing in it.
*Used against matter, recovers HP equal to damage done.
Entropos' powers rely on adreneline to function. Out of combat (Any time he isn't a target), his Mass halves every six seconds (Once per round.)
Mass Increase - Any HP beyond the max gained by Absoprtion is converted into super dense black spheres that dot his body. Upon being hit, Entropos can opt to drain this extra health to heal himself. If he is knocked out by the damage taken, this still occurs, but it takes him a round to rouse himself.
*At 30 stored HP, Entropos gains Good armor VS physical.
*at 60 stored HP, Entropos gains Excellent armor VS Physical and Energy attacks.
Singularity Generation - Entropos' primary ability is to manifest three different versions of the same thing. He can create singularities, either what could be called a 'bullet' singularity, tiny and fast moving, ripping through things until it dissipates into nothingness. Secondly a larger, usually grape fruit sized sphere of utter blackness that does not have a pull, but is a controlled, contained sphere of intense gravity that is often used to directly impact things and rip things apart to be drawn into the core of the sphere. Finally, by pointing a finger, a more 'realistic' singularity can be created that will, as with any intense point of gravity, draw things towards it, usually with terrifying results. Getting too close to it can easily shred and crush things, this is also a primary method of Entropos gaining more mass through his Matter Absorbtion.
*Strangelet: Fires a tiny, fast moving point of immense mass. Rolled on Excellent, This deals 30 damage to any number of targets in a straight line, ignoring most forms of armor.
*Neutron: Enhances Entropos' melee capabilities, allowing him to Grapple or strike at +2 Fighting. This 'costs' 30 of his stored HP.
*Black Hole: Creates a zone of intense gravitic warp that winks into existence on the next turn after it's fired. Deals 50 damage to anyone or anything that gets sucked in or happens to be where it forms. This lasts for three rounds after it forms and costs 50 of Entropy's stored HP.
Resisting or escaping the hole is an Agility, running speed, flying speed, or Strength check VS Incredible for anything within five feet of it, and Excellent within 10 feet. Any round in which the hole does damage, Entropos gains 25 absorbed mass points.
Teleport Self - Allows teleportation within a twenty mile radius. This is rolled off Reasoning to calculate where he ends up, with a Green check putting him a mile off course in any direction, or a White throwing him a random distance in the direction he's going. This is hopelessly loud, creating a thunderclap that can be heard in a mile radius.
Abnormal Sensitivity (Mass) - A sort of sonar that allows Entropos 360 degree vision in a sphere extending ten feet in every direction. This cannot detect colors or see anything that lacks mass, only giving a vague sense of three dimensional objects it picks up. This doesn't need to be rolled itself unless he isn't on guard, in which case he rolls base Intuition to notice particularly sneaky people.
_____________________________________________________________
Personality - Loner, Untrusting, Logical, Defiant, Curious
History - James came from a family of scientists, not well known, but good at what they did, never overtly wealthy. As with many families of such standing, their son was urged and pushed into the realms of science at a young age, which he took to quickly and effectively. Through the years he became more and more adept at the various sciences, but fell heavily onto tackling the issues of electromagnetism and theoretical physics. It happened when James was 16, with an experiment dealing with electromagnetic wave reinforcement, his mother was unprotected from the sudden onslaught of extreme EM fields which ripped the iron from her blood. This was also the mental trigger that began the activation of James' mutant abilities. His father through all of this, loss of his wife included, accepted a government contract to continue this research. The extreme confusion in the family emotionally also caused a severance between James and his father, James effectively took it onto himself to live his life, as his father chose to vanish into a think tank. Now James lives pay check to pay check, trying to perfect the dangerous technologies, and learning to perfect his mutation, despite ridicule and hate from those who do not understand his phenomenon.
Equipment - Basic clothing, sturdy shoes, prescription glasses, laptop, back pack.
_____________________________________________
Approved by: (GM puts in Nick and Date)