Post by Ebon on Jun 23, 2013 22:09:26 GMT -8
Dice Rolls
The dice rolls are provided below which roll the specific script made for the game.
!r shift0
!r Feeble
!r Poor
!r Typical
!r Good
!r Excellent
!r Remarkable
!r Incredible
!r Amazing
!r Monstrous
!r Unearthly
!r ShiftX
!r ShiftY
!r ShiftZ
!r Class1000
!r Class3000
!r Class5000
!r beyond
UNCONTESTED ROLLS
If you roll and the color comes up Blue - This is a critical botch. In dice rolls, this would be any roll of a 5 or less.
If you roll and the color comes up White - you have failed the roll.
If you roll and the color comes up Green - you have marginally failed.
If you roll and the color comes up Yellow - you have succeeded marginally.
If you roll and the color comes up as Red - you have critically succeeded.
CONTESTED ROLLS
These are the rolls you can use in the Rpg. These are based off Stats, Powers or Talents.
Color matters first - so if you achieve a higher color:
Blue - lowest color and auto-fail. Crit botch. This is a roll of 5 or less regardless of Stat rank.
White - failed though not a crit-botch. May have managed to have something go right but not the intended thing.
Green - higher than white, marginal success.
Yellow - higher than green, good success, normal intended action succeeds.
Red - critically succeeds above all other colors.
If contenders get the same color, the higher dice roll wins. I.e. if someone gets a Yellow success versus another Yellow success, the person who rolled the 78 wins above the person who rolls a 64.
____________________________________________________________
STATISTICS
Stats - If you are asked by a GM to roll one of your Stats, the GM will state to roll the rank of the named Stat.
Stats are:
F - Fighting
A - Agility
S - Strength
E - Endurance
R - Reasoning
I - Intuition
P - Psyche
Whatever rank after the Stat, you roll it on the dice. For example, if your Fighting is an Incredible, type:
!r Incredible
If a task is considered particularly easy for someone, the GM may say to roll at +1CS (character shift, meaning 1 level up) or more.
If a task is considered very difficult, a GM may require the character to roll at - 1CS or more. Talents help benefit in these matters.
____________________________________________________________
TALENTS
If you have a Talent that may assist on a roll:
Look or ask a GM for the Stat that the Talent most relates to in the instance. Then, roll that Stat + 1 shift down.
For example: If you have a Reasoning of Excellent but have the Talent of Computers and you are doing a task with computers, your roll would be Remarkable.
!r Remarkable
_____________________________________________________________
POWERS
If you have a power, you roll what the power rank is. Do not add in Statistics. Power rankings are separate as they are something typical humans do not possess.
i.e. If you have weather control at an Amazing, roll:
!r Amazing
Occasionally a GM may say the task is particularly difficult or conditions for the power in a certain area are dampened so the GM may ask you to roll 1CS or 2CS etc lower than normal.
_____________________________________________________________
PERSONAL ROLLS
Resources - To sometimes acquire something that may be extreme with your resources, a GM may ask you to roll for it to be able to be found through one of your contacts that would reasonably have access to it. This may also be used for time purposes on when the item can be delivered.
Luck - You may occasionally be asked to roll a 'Luck' roll to see if you can avoid something bad happening to the character such as bad media going out about the hero that will make life more difficult for him/her. This is a 1d100 base roll.
Popularity - Occasionally you may be asked to roll your popularity in the game to see if someone will go with your character on something because of it.
________________________________________________________________
You may type in !ranks to see the ranks for all of the game.
The dice rolls are provided below which roll the specific script made for the game.
!r shift0
!r Feeble
!r Poor
!r Typical
!r Good
!r Excellent
!r Remarkable
!r Incredible
!r Amazing
!r Monstrous
!r Unearthly
!r ShiftX
!r ShiftY
!r ShiftZ
!r Class1000
!r Class3000
!r Class5000
!r beyond
UNCONTESTED ROLLS
If you roll and the color comes up Blue - This is a critical botch. In dice rolls, this would be any roll of a 5 or less.
If you roll and the color comes up White - you have failed the roll.
If you roll and the color comes up Green - you have marginally failed.
If you roll and the color comes up Yellow - you have succeeded marginally.
If you roll and the color comes up as Red - you have critically succeeded.
CONTESTED ROLLS
These are the rolls you can use in the Rpg. These are based off Stats, Powers or Talents.
Color matters first - so if you achieve a higher color:
Blue - lowest color and auto-fail. Crit botch. This is a roll of 5 or less regardless of Stat rank.
White - failed though not a crit-botch. May have managed to have something go right but not the intended thing.
Green - higher than white, marginal success.
Yellow - higher than green, good success, normal intended action succeeds.
Red - critically succeeds above all other colors.
If contenders get the same color, the higher dice roll wins. I.e. if someone gets a Yellow success versus another Yellow success, the person who rolled the 78 wins above the person who rolls a 64.
____________________________________________________________
STATISTICS
Stats - If you are asked by a GM to roll one of your Stats, the GM will state to roll the rank of the named Stat.
Stats are:
F - Fighting
A - Agility
S - Strength
E - Endurance
R - Reasoning
I - Intuition
P - Psyche
Whatever rank after the Stat, you roll it on the dice. For example, if your Fighting is an Incredible, type:
!r Incredible
If a task is considered particularly easy for someone, the GM may say to roll at +1CS (character shift, meaning 1 level up) or more.
If a task is considered very difficult, a GM may require the character to roll at - 1CS or more. Talents help benefit in these matters.
____________________________________________________________
TALENTS
If you have a Talent that may assist on a roll:
Look or ask a GM for the Stat that the Talent most relates to in the instance. Then, roll that Stat + 1 shift down.
For example: If you have a Reasoning of Excellent but have the Talent of Computers and you are doing a task with computers, your roll would be Remarkable.
!r Remarkable
_____________________________________________________________
POWERS
If you have a power, you roll what the power rank is. Do not add in Statistics. Power rankings are separate as they are something typical humans do not possess.
i.e. If you have weather control at an Amazing, roll:
!r Amazing
Occasionally a GM may say the task is particularly difficult or conditions for the power in a certain area are dampened so the GM may ask you to roll 1CS or 2CS etc lower than normal.
_____________________________________________________________
PERSONAL ROLLS
Resources - To sometimes acquire something that may be extreme with your resources, a GM may ask you to roll for it to be able to be found through one of your contacts that would reasonably have access to it. This may also be used for time purposes on when the item can be delivered.
Luck - You may occasionally be asked to roll a 'Luck' roll to see if you can avoid something bad happening to the character such as bad media going out about the hero that will make life more difficult for him/her. This is a 1d100 base roll.
Popularity - Occasionally you may be asked to roll your popularity in the game to see if someone will go with your character on something because of it.
________________________________________________________________
You may type in !ranks to see the ranks for all of the game.