Post by ridureyu on Aug 15, 2013 20:52:35 GMT -8
Character Name: Lucy December, born Lucia Belaset
Player Name: Riddy
Alias: Lucy December
Family/Allies/Friends: No family
Archetype: Vampire
Age: b. December 5 1166 - d. March 16, 1190
Height: 5'0"
Weight: 100 lbs.
Hair: Black
Eyes: Brown or Red
Nationality: Originally British, now a United States citizen
Occupation: Private Detective
Description:
A petite little woman, it is hard to fault anybody who doesn't believe that she is a private detective or a vampire. but then, people were smaller nine hundred years ago. Lucy's skin is pale and she keeps her hair (technically dark brown, but considered black) cut short.
Fighting: Remarkable
Agility: Remarkable
Strength: Excellent
Endurance: Excellent
Reasoning: Remarkable
Intuition: Incredible
Psyche: Remarkable
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Health - 100/80
Mental Health - 100/100
Karma - 804
Popularity - +5 among Law Enforcement/-5 among monster hunters
Contacts - In good standing with the NYPD through a liaison that deals with non-department human resources. Known to be 'useful' to the vampire underworld, she could likely arrange to meet them, but they generally won't go out of their way to help her.
Resources - Good monetary resources, after deducting cost of rent.
Appearance - Lucy is adorable.
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Talents:
Criminology - Part and parcel to her occupation as a private eye, Lucy is a learned criminologist, and her personal library on the topic is almost as extensive as her occult books.
Detective - As a trained and skilled detective, Lucy is... a trained and skilled detective. She can find people, investigate mysteries, and spy on folks as needed for her job.
Occult Lore - Lucy cannot cast spells directly, although she can perform rituals as needed for her work, protect her home, and even break some curses given time. She can also recognize most supernatural entities.
*Summon Imp - The only spell Lucy really knows. With an hour's time and her Ritual Kit, she can summon a rather dapper lesser Imp that is more intelligent than most. Communion with this bizarre creature boosts Detective checks and checks to identify supernatural creatures to Amazing rank. She rolls Occult to summon the creature, and receives 4 free "uses" on a Yellow check. Afterward, every boosted check costs 10 HP.
First Aid - Even though she's a bloodsucking undead fiend, Lucy cares enough about people to have some working medical knowledge, and can often patch people up when needed.
Guns - Lucy is a licensed gun owner, and regularly practices at a local firing range.
Acrobatics - As a vampire, Lucy is naturally fast and agile. She recognizes that, although she is supernaturally strong, she cannot go toe-to-toe with many metahumans, so she is especially careful to be quick and dodge trouble that comes her way.
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Quirks & Flaws
Vampire Weaknesses: Lucy has all of the weaknesses that come with her vampiric nature. The following is a list, although it does not include every quirk - those related to her strengths and powers will be listed in their sections, too (such as limitations on regeneration).
*Wood: Damage taken from wooden objects heals at 1/2 rate. On a red roll, the wood pierces her heart, bringing her to 0 HP instantly. She cannot heal or be healed until the stake is removed, and can be permanently killed by various circumstances while staked, such as exposure to sunlight, decapitation, or simply too much time passes.
*Sunlight: Automatically loses 10 Max HP per round while in direct sunlight. Sunlight filtered through anything but translucent glass is harmless. In indirect sunlight such as on a cloudy day, takes 10 subdual damage per round or per minute out of battle; This cannot kill or incapacitate her, but if it rises above her current HP, she will be forced into a panic, able to think of nothing but escaping the light.
Lost Max HP is recovered by Endurance per 24 hours of rest.
Subdual damage is recovered automatically after a minute in total darkness, or an hour inside.
*Faith: Objects of faith are like Kryptonite to Lucy. These damages are unmodified by color, but the effects can be enhanced by special techniques. A touch attack with a holy object is preformed at +1CS and ignores most armor.
Held by person of faith: -3CS to all rolls by proximity/ 30 Subdual damage, as by sunlight, and 10 regular damage per touch.
Held by faithless person: -2CS to all rolls by proximity/ 20 Subdual damage as by sunlight, on touch.
Unheld/Entering a holy place: -1CS to all rolls by proximity/ 10 Subdual Damage per round, as by sunlight, on touch.
*Silver: Weapons made of silver do extra damage to Lucy, which heals at 1/2 the rate, though it lacks the ability to instantly kill her. +1CS, plus any potency the weapon lost for being made of silver. But always at least +1CS.
*Fire: Fire does doeuble damage to Lucy, and she heals at 1/2 the usual rate. This applies specifically to fire, not to lasers or heat-based energy attacks unless they specifically set her on fire.
*Running Water: Lucy cannot pass natural running water on foot. She must be inside a vehicle, or carried across, or otherwise made to pass "indirectly." She sustains no damage or discomfort going over water; She simply, mentally, cannot bring herself to do it.
*Invitations: Lucy cannot enter a home without an invitation. This applies only to homes - hotels and public buildings are exempt, and if there is something that she can interpret as an invitation (such as a welcome mat or a plaque within eyesight that says "Welcome"), she can enter. Lucy can be forced into a home in which she is not welcome, but she can take no action except to leave it. Various forms of implied invitation can be abused, if Lucy is clever...
*Blood Thirst: Lucy requires blood to survive. Every day she goes without feeding takes her one step down the chart below. A volunteering source can lose their Endurance worth of blood per week without ill effect, while a "fatal" feeding will give twice the target's HP worth of blood.
60 points of blood will take her a step up on the chart, while 30 will keep her from slipping down it for that day. 15 points ("Just a taste"), or animal blood can halt her cravings for one day, but each solution only works once between proper feedings.
Uberfed: All rolls at +1CS, Regeneration doubled, Fire, Faith, and Sunlight damage halved. Staying in this state is dangerous, and will start to effect Lucy's mind.
Stuffed: Regeneration doubled.
Stage 0: Lucy's average state. No change.
Stage 1: Regeneration lost
Stage 2: All physical stats -1CS.
Stage 3: All physical stats reduced to Typical, all mental stats reduced by 1CS, all powers lost.
Stage 4: Delayed, this only occurs after a week without feeding while in Stage 3. Lucy falls into a coma. She won't die, but must be fed 100 HP worth of blood to wake up.
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Powers:
1. Undead Vampire Body - As Lucy is a vampire, her body possesses the following qualities:
-Good vision even in the dark, and heightened senses of smell and vision. The heightened vision is absorbed into high Intuition, and the sense of smell is just enough to count as an enhanced sense.
-Undead Nature, which renders her immune from disease and most poison. She can also stop her vital signs so as not to show up on certain types of surveillance, as the cost of turning off her regeneration. Lucy does not age.
-The Vampire's Kiss, which is how she feeds or turns others into her kind. Lucy drains blood by biting people in a major artery, usually the carotid. While she is feeding, her victim's blood flows freely, although she can "turn off" the flow when done, if she wishes to spare their lives. The bite is as painful or pleasurable as the victim expects it to be, based on their assumptions, although to somebody taken by surprise or ignorant of its effects, it is very painful. She can only transform other people into vampires if they drink her blood in return, though this can be done unwillingly to a dying victim.
The Kiss can be applied only to a willing, helpless, or surprised target. She gets one chance of a Surprise Grapple check. After this, she will drain 20 HP per round, ignoring armor and not altered by color. An uncontested, Yellow Endurance or Psyche check is needed for the target to fight through the hypnotic pain or pleasure, but once they begin fighting it's impossible to hold a proper lock. While being drained, healing below Excellent is negated.
2. Bat Form - Transforms into a bat with straight Feeble stats, but unchanged HP. Anything Lucy has owned for more than a week transforms with her, as long as it is something she could normally carry. Anything else falls to the floor.
Bat Lucy can still bite with the same rules, but can only cause 6 damage per round and does not negate healing and ignores fewer armors, only able to bite the neck. The bat has Feeble flight speed and cannot carry anything more than a pound or two in weight.
3. Vampiric Regeneration - Lucy constantly regenerates lost hit points, at a rate of 5 per turn. A full nights rest recovers all HP, unless she has suffered 'aggravated' wounds caused by her Weaknesses, or the loss of limbs, in which case she recovers 20 HP per night.
4. Dark Metamorphosis - aka "Castlevania Time" - Lucy can transform into a hideous monster resembling an unholy mixture of bat and human, temporarily raising her physical stats. However, this form can only be triggered when her health is low, and cannot be sustained for long. This transformation tears her clothing.
This form can be taken for an hour a day, once per week, and must be 'taken' while she has less than 33% HP. Grants +1CS to all Physical stats, but no change to HP, as well as Good natural armor. Regeneration is halted, but one attack per round can be declared a 'bite', dealing half damage but recovering the amount done. This does not stack with Uberfed or Well Fed status.
-Hellfire: Much like Dracula, Lucy has the ability to hurl balls of fire when in her Dark Metamorphosis form. The blast does 20 damage to up to three targets, 30 to one target. She can use it only once per round. On a Critical Defense even against a ranged attack, this can be used as a counter attack, dealing +1CS the normal damage.
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Personality - Like any character, Lucy's personality will be mostly fleshed out in RP, but she is generally an odd balance between cute and professional detective. An odd, odd balance.
History:
At his Coronation in 1189, King Richard the Lionheart banned all Jews from entering. This incited many people into believing that Richard wanted the Jews exterminated, thus setting off a series of violent attacks on the population. King Richard tried to counteract this by decreeing the murder of Jews to be illegal, but this only incited further riots. Finally, in March of 1190, a group of 150 Jews hid on the Castle of York for protection, only for a mob to form and besiege the castle. On March 16, in what would come to be known as the Massacre At York, the persecutors murdered every last Jew inside.
Lucy tried to escape with her husband and children, only for them all to be caught and slaughtered. Bleeding to death, unconscious, and surrounded by the corpses of her loved ones, Lucy was found by a creature of the night - a vampire. He took her and forcibly fed her his blood, transforming her into one of the Undead.
Nowadays, Lucy December is a detective. It satisfies her conscience (which still exists), keeps her from getting bored, and most importantly provides her with meals. She feels far less guilt draining a kidnapper or murderer than she would from innocent victims, after all. So what started as an easy meal ticket became a full obsession - Lucy is a Detective! A Private Eye! An Investigator! No crime is unsolvable! No missing person invisible! She's like a tiny little fanged superhero... maybe. But importantly, she does try to do her part in society. Lucy certainly misses her real life and her roots, even after all this time, but she can only let it get her down so much - she's definitely not a depressed vampire, at least most of the time. For one thing, her role actually allows her to somewhat police parts of the supernatural community, particularly other vampires who get out of hand. So out of tragedy and pain and blood, she seems to have carved a pretty decent existence.
Lucy has a special amount of compassion for victims of persecution, whether her fellow Jews, or mutants, or anybody victimized because of race, religion, or sexual preference. For example, although she disagrees with Magneto's views of mutant superiority, she wants to give him a hug someday. Lucy hasn't kept kosher in centuries, though, but that's really the least of her worries.
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Equipment - Lucy has a lot of equipment. She often tries to take what she needs for a particular job, and is perfectly capable of buying equipment when necessary. Most of her equipment is designed to deal with normal human threats, although some of it is geared for metahumans and supernatural enemies. Lucy is not physically capable of carrying all her gear on her person at once, although many of her constant standbys come from this list:
-Handgun: Lucy owns a Bersa .380 Special, and has a concealed carry license. She usually uses ordinary ammunition, although she has a store of silver bullets. Deals Good (20) damage on a hit,
-Shotgun: Lucy owns a pump-action shotgun for jobs that require more force than her pistol can provide. She can also load it with specialized ammunition - incendiary or explosive rounds, or specialized ammo to deal with most supernatural creatures. Deals Remarkable (30) damage, but can only be fired once per round. Suffers from poor accuracy at range, cutting damage to Excellent (20) .
-Crossbow: Lucy owns an antique crossbow, just in case she needs to shoot something with wooden or silver arrows. Deals Excellent (20) damage with an average arrow, but takes a full round action to reload. This weapon is all but silent.
-Brass Knuckles: Despite being of questionable legality, Lucy often carries these with her when going into a situation that may require fisticuffs. These don't increase damage noticeably, but any effects that trigger on an 'unarmed attack' are halved, or treated as a weaponed attack, whichever is a greater effect.
-Knife: Lucy owns a Swiss Army Knife with all of the tiny little tools. As is typical of Swiss Army Knives, it rarely comes in handy. +1CS to any situation that will not come up in the day it is used.
-Sword: Lucy owns a silver-plated rapier, and is a capable fencer. +5 to attack damage. On a successful defense against another melee range weapon, the attack is parried, causing the next strike in a combo to miss automatically.
-Baseball Bat: Sometimes, a target just needs a good smack. Also, she is a fan of the Oakland A's. +1CS to damage.
-Handcuffs: Lucy owns ordinary handcuffs. These can be applied to remove the use of a characters arms, with a full round action at -1CS Fighting. On a Yellow the arms can be pinned behind the body, or one hand can be locked to an object. Generally it requires at least Excellent Agility or Strength to attempt to escape the cuffs.
-Taser: Lucy owns a handheld taser. Rolled Agility VS Agility OR Excellent VS Endurance, this can keep a target helpless for one round before it needs to be recharged. On a Green or White success this is reduced to simply acting at -2CS.
-Mace: Lucy often carries a tiny spray can of mace attached to her car keys. Agility vs Agility on use, and Excellent VS Endurance for free once a round to void the Blind effect.
-Mace: Lucy owns a big medieval-era flanged mace. This is not an antique from her former life, she saw Sauron using one on Lord of the Rings and thought it was cool. Attacks are rolled at -1CS, but deal +2CS damage. Only one attack can be made per round with it.
-Ordinary equipment: Phone, camera, notebook, pens, etc. These are assumed to be on her person.
-Magnifying Glass, Monocle, Collection Of Pipes: Because sometimes people need to see something goofy to believe that she is an investigator.
-Fake Moustache: No one should ever have to justify a fake moustache.
-Forensics Tools: Lucy owns basic materials to brush for fingerprints, analyze pieces of evidence, and do other tasks required of her job. This grants no bonus and only allows checks to be made in the first place.
-Thief's Tools: Lucy owns the proper tools to pick locks, cut glass, and spy through windows, although she is somewhat hampered by her invitation requirement. These are not sophisticated enough to grant a bonus and can only allow their related checks to be made in the first place.
-Occult Tools: Lucy rarely carries these outside of her home, but she owns the necessary candles, chalk, inks, vials, knives, and so on for basic occult work. These are sufficient to cast any Ritual spell that doesn't have very specific requirements.
-Rubber Spirit Totem: Occasionally in her occult work, Lucy must summon oracular or dark forces for information. For the ceremony, she must construct a physical model to serve as a focus point and home for the spirit. Rather than construct a new effigy for every use, she instead made one, cast a mold from it, and just pours out little rubber copies as needed. It is about two inches tall, and looks like a piranha-faced monster in a nice suit with a monocle and bowler hat. This is because Lucy thinks that monocles are stylish. The effigies have no inherent power unless used in a ritual.
-Heritage Items: Locked in a safety-deposit box are three items from her family in her past life: A Star of David pendant, a mezuzah pried from the doorjamb of her family's home, and an ancient copy of the Torah. She cannot touch these, or even bear to be around them outside of their box, but she cannot let them go. Sometimes she opens the box and looks inside, even though it harms her.
Ammunition: Silver and Dark Killer ammo is made by Lucy herself due to its simple makeup, and it is assumed she has a good supply of it. Explosive and Incendiary rounds can be received from a contact on the NYPD if she has a good reason, but she should be very very careful about using them.
-Silver Bullet: -1CS damage to any creature not weak to silver. +1CS damage to any creature that is.
-Silver Arrow: Due to the less strenuous material requirements of an arrow, these do not lower the damage of a weapon.
-Dark Killer Bullet/Arrow: Bizarre ammunition made by filling a small glass cap with holy water and a tiny cross (or star of david, if she had it made at the local synagogue). Against creatures steeped in dark magic, deals +1CS the original gun damage. Otherwise, nothing.
-Incendiary: Struck foe catches flame, taking the same damage next round as it did from the initial hit. Blazes generally don't stack, each new one replacing the old.
-Explosive: Deals double the gun's damage to structures, vehicles, or robots, or the normal damage to up to three targets.
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