Post by thabeach88 on Aug 5, 2013 8:57:12 GMT -8
Character Name: Kwesi Zaire
Player Name: Bryson
Alias: The Green Gnome
Family/Allies/Friends: No known family, contacts include workers at floral shop
Archetype: Altered Human
Age: 168
Height: 5'11"
Weight: 190
Hair: Black
Eyes: Brown
Nationality: American (Citizenship carried in several countries under different names)
Description:
Occupation: Florist/Botanist
_____________________________________________________________
STATISTICS
F- Excellent
A- Excellent
S -Good
E- Remarkable
R- Remarkable
I- Excellent
P- Incredible
_____________________________________________________________
Health - 80
Mental Health - 90
Karma -
Popularity -
Contacts -
Resources - Floral Shop with Botany Lab in the basement. Considerable wealth accumulated during long course of life.
Appearance -
Flaws -
_____________________________________________________________
Talents: Botany/Herbalism, Business, Martial Arts A, Foreign Language, Horticulture
Talent Name - Statistic Used - Points.
_____________________________________________________________
Powers:
1) Invulnerability: Kwesi is immune to all forms of poison, viruses, bacteria, and fungi. This extends to all naturally occurring specimens, and works on unnaturally occurring ones up to Remarkable severity.
2) Plant Control: Kwesi has an Incredible control over plant life, allowing him the ability to increase growth of plants as well as the the ability to make plant life do as he pleases.
*Giant Growth - Kwesi commands a plant to grow at an accelerated rate with the help of his own special pollen. Rolled on Remarkable, this causes a plant to either double in size, or on a roll below Yellow, simply become very very healthy and a little bit bigger.
*Venus Mantrap - With an Excellent roll, 10 HP, and a full round action, creates a strangely cute giant flytrap which serves as a trap and protector. It is innately linked to Kwesi, and will automatically attack anything that strikes him, or anything stupid enough to touch it, though it can't otherwise act and gets only one such attack per round. It can also be hidden to make for a nasty surprise.
Mantrap - Excellent Fighting and Strength, 40 HP. On a Yellow, successful attack, a man-sized target will be trapped inside until the creature is destroyed, taking 10 Acid damage per round. It is not considered grappled, but can only attack the Mantrap.
All traits are halved on a White or Green 'summoning'. (So, Good Fighting/Strength, 20 HP, 5 acid damage per round)
*Vine Combat - Sprouted from his own body at the cost of one full round action. Once sprouted, Kwesi's combat vines allow him to strike at range for +1CS damage and Fighting. Kwesi can't use his hands for the more delicate things while they're out.
*Vine Swing - Kwesi has trained himself to rapidly snap out specialized vines to swing from, though they aren't dextrous or strong enough to attack with. This allows him to swing ala Spiderman, though the vines can't pierce through metal to grab it. If a metal object is thin enough, the vine can instead wrap around it to swing successfully.
3) Plant-a-pathy: Being one with plants, Kwesi can 'talk' to his friends in nature within a certain range of area, this also increases his intuition in heavily forested/green areas to Remarkable. Plants are unfortunately not very bright, and most will only give him a self-centered account of what has happened to them recently. Larger, longer lived, and magical plants are more helpful..
4)Altered Body Chemistry: Kwesi has developed the ability to create plant-based and sometimes toxic potions through his body chemistry.
-Pheromones: that make men or women fall madly in love with him. This functions on Remarkable once ingested or scratched into the blood, and can be contested by Endurance or Psyche. Certain people may simply be immune to the full effect, and will only decline to attack Kwesi specifically.
-Poisoned Fingernails: Kwesi has the ability to grow extended fingernails for combat, but their main use is to inject some kind of poison/pheromone/anti venom into his target. Kwesi can manufacture Pheromones as above, or any poison he has successfully resisted and subsequently retrieved a sample of for study.
A poisoned scratch deals -1CS damage (So, Typical), but transmits its poison on any attack that does even one point of damage.
-Photosynthesis: Kwesi can consume human food like anyone else but exposure to sunlight and steady H20 consumption have aided him in living this long. He can seemingly recharge when exposed to prolonged sunlight.
In bright sunlight, Regenerates at Remarkable rate (3 HP per round), or Good (1 per round) in dim sunlight or moonlight. Drinking pure water and spending his turn in focus doubles this for that round only. In artificial conditions that would normally maximize plant growth, such as being in a greenhouse or under a high tech sunlamp, regenerates at Amazing rate (5 HP per round)
This otherwise allows him to survive indefinitely on nothing but water, air and sun.
Power Name - Rank - Points.
_____________________________________________________________
Personality - Composed, Prideful, Just
History - Kwesi was born into slavery in the mid 1800's in South Carolina. After an attempted escape was thwarted, he and his wife were hanged. Sometime later, Kwesi found himself in a forest clearing where he was alive and healed. He had been fused with a spirit of the Forest and given a new chance at life and redemption. Several years passed, revenge was enacted, travel was taken, new things were learned, and new loves were lost, but he now operates as an unassuming florist in Harlem...
Equipment -
Anti-Venom - Kwesi's specially formulated general purpose anti-venom. Cures any poison of Excellent severity or lower.
Anti-Toxins - Kwesi's specially formulated general purpose anti-toxin. When drunk, grants a mission-duration +2CS to checks against any toxic effect.
*Anti-Toxin and Anti-Venom are delicate, and Kwesi can only carry one or two of each at a time.
Gardening Equipment - Great for gardening, but not much else.
3 Vans for his company - The van can hold up to 10 people or several hundred pounds of equipment and travel at Typical speed (up to 60 MpH). They are otherwise completely uninteresting.
_____________________________________________
Approved by: (GM puts in Nick and Date)
Player Name: Bryson
Alias: The Green Gnome
Family/Allies/Friends: No known family, contacts include workers at floral shop
Archetype: Altered Human
Age: 168
Height: 5'11"
Weight: 190
Hair: Black
Eyes: Brown
Nationality: American (Citizenship carried in several countries under different names)
Description:
Occupation: Florist/Botanist
_____________________________________________________________
STATISTICS
F- Excellent
A- Excellent
S -Good
E- Remarkable
R- Remarkable
I- Excellent
P- Incredible
_____________________________________________________________
Health - 80
Mental Health - 90
Karma -
Popularity -
Contacts -
Resources - Floral Shop with Botany Lab in the basement. Considerable wealth accumulated during long course of life.
Appearance -
Flaws -
_____________________________________________________________
Talents: Botany/Herbalism, Business, Martial Arts A, Foreign Language, Horticulture
Talent Name - Statistic Used - Points.
_____________________________________________________________
Powers:
1) Invulnerability: Kwesi is immune to all forms of poison, viruses, bacteria, and fungi. This extends to all naturally occurring specimens, and works on unnaturally occurring ones up to Remarkable severity.
2) Plant Control: Kwesi has an Incredible control over plant life, allowing him the ability to increase growth of plants as well as the the ability to make plant life do as he pleases.
*Giant Growth - Kwesi commands a plant to grow at an accelerated rate with the help of his own special pollen. Rolled on Remarkable, this causes a plant to either double in size, or on a roll below Yellow, simply become very very healthy and a little bit bigger.
*Venus Mantrap - With an Excellent roll, 10 HP, and a full round action, creates a strangely cute giant flytrap which serves as a trap and protector. It is innately linked to Kwesi, and will automatically attack anything that strikes him, or anything stupid enough to touch it, though it can't otherwise act and gets only one such attack per round. It can also be hidden to make for a nasty surprise.
Mantrap - Excellent Fighting and Strength, 40 HP. On a Yellow, successful attack, a man-sized target will be trapped inside until the creature is destroyed, taking 10 Acid damage per round. It is not considered grappled, but can only attack the Mantrap.
All traits are halved on a White or Green 'summoning'. (So, Good Fighting/Strength, 20 HP, 5 acid damage per round)
*Vine Combat - Sprouted from his own body at the cost of one full round action. Once sprouted, Kwesi's combat vines allow him to strike at range for +1CS damage and Fighting. Kwesi can't use his hands for the more delicate things while they're out.
*Vine Swing - Kwesi has trained himself to rapidly snap out specialized vines to swing from, though they aren't dextrous or strong enough to attack with. This allows him to swing ala Spiderman, though the vines can't pierce through metal to grab it. If a metal object is thin enough, the vine can instead wrap around it to swing successfully.
3) Plant-a-pathy: Being one with plants, Kwesi can 'talk' to his friends in nature within a certain range of area, this also increases his intuition in heavily forested/green areas to Remarkable. Plants are unfortunately not very bright, and most will only give him a self-centered account of what has happened to them recently. Larger, longer lived, and magical plants are more helpful..
4)Altered Body Chemistry: Kwesi has developed the ability to create plant-based and sometimes toxic potions through his body chemistry.
-Pheromones: that make men or women fall madly in love with him. This functions on Remarkable once ingested or scratched into the blood, and can be contested by Endurance or Psyche. Certain people may simply be immune to the full effect, and will only decline to attack Kwesi specifically.
-Poisoned Fingernails: Kwesi has the ability to grow extended fingernails for combat, but their main use is to inject some kind of poison/pheromone/anti venom into his target. Kwesi can manufacture Pheromones as above, or any poison he has successfully resisted and subsequently retrieved a sample of for study.
A poisoned scratch deals -1CS damage (So, Typical), but transmits its poison on any attack that does even one point of damage.
-Photosynthesis: Kwesi can consume human food like anyone else but exposure to sunlight and steady H20 consumption have aided him in living this long. He can seemingly recharge when exposed to prolonged sunlight.
In bright sunlight, Regenerates at Remarkable rate (3 HP per round), or Good (1 per round) in dim sunlight or moonlight. Drinking pure water and spending his turn in focus doubles this for that round only. In artificial conditions that would normally maximize plant growth, such as being in a greenhouse or under a high tech sunlamp, regenerates at Amazing rate (5 HP per round)
This otherwise allows him to survive indefinitely on nothing but water, air and sun.
Power Name - Rank - Points.
_____________________________________________________________
Personality - Composed, Prideful, Just
History - Kwesi was born into slavery in the mid 1800's in South Carolina. After an attempted escape was thwarted, he and his wife were hanged. Sometime later, Kwesi found himself in a forest clearing where he was alive and healed. He had been fused with a spirit of the Forest and given a new chance at life and redemption. Several years passed, revenge was enacted, travel was taken, new things were learned, and new loves were lost, but he now operates as an unassuming florist in Harlem...
Equipment -
Anti-Venom - Kwesi's specially formulated general purpose anti-venom. Cures any poison of Excellent severity or lower.
Anti-Toxins - Kwesi's specially formulated general purpose anti-toxin. When drunk, grants a mission-duration +2CS to checks against any toxic effect.
*Anti-Toxin and Anti-Venom are delicate, and Kwesi can only carry one or two of each at a time.
Gardening Equipment - Great for gardening, but not much else.
3 Vans for his company - The van can hold up to 10 people or several hundred pounds of equipment and travel at Typical speed (up to 60 MpH). They are otherwise completely uninteresting.
_____________________________________________
Approved by: (GM puts in Nick and Date)