Post by gradius on Aug 25, 2013 0:31:20 GMT -8
ACHIEVEMENTS
The following is a list of achievements, medals of honor if you will. These of course mean absolutely nothing, but if you're feeling silly, see how many you can collect!
Name of Achievement - How to Achieve It
Flavor Text (optional)
MISC
One to Start On - Read this post.
There you go! One down, more to go..
Achiever - Collect five (5) achievements
Glad to see you're enjoying yourself.
Over Achiever - Collect ten (10) achievements.
If you could redeem these for anything at all you'd sure have a lot of it!
Obsessed - Not counting those that demand a particular stat level, collect every achievement at least once, between all characters you play.
Better make some more, I guess...
Fantasy Achievements - Find and achieve the three Final Fantasy related achievements.
Duhduhduhduh duh duhh duhduhduh!!
Dual Classing - Have two, and only two, of the 'stat' Achievements above 'Topheavy'.
REBOOT
Fated Rival - Defeat an enemy using a character that fought the same enemy before the reboot.
Those who ignore history are cursed to repeat it...
STATS
Assassin - Two highest stats are Fighting and Agility
The world is your weapon, the blood your prize.
Warrior - Two highest stats are Fighting and Strength
Your blade is truth, and that truth is an unpleasant one.
Marathon Fisticuffs - Two highest stats are Fighting and Endurance
Patient as stone and twice as vicious!
General - Two highest stats are Fighting and Reasoning
Think, act, win. It's as simple as that.
First Striker - Two highest stats are Fighting and Intuition
Know your enemy, find your enemy, defeat your enemy.
Monk - Two highest stats are Fighting and Psyche
Fists of iron, will of steel. Or was it the other way around?
Unstoppable Force - Two highest stats are Agility and Strength
Capture the high ground and smite the wicked from it.
Triathlete - Two highest stats are Agility and Endurance
Any place is in running distance if you have the time...
Educated Feet - Two highest stats are Agility and Reasoning
Think before you act, act while you think. A delicate balance.
Hunter - Two highest stats are Agility and Intuition
Nothing eludes you for long.
Soul and Sole Power - Two highest stats are Agility and Psyche
Internal stillness and external motion, perfectly balanced.
Unmovable Object - Two highest stats are Strength and Endurance
Stubborn as a mule and twice as strong.
Knowledge is Power - Two highest stats are Strength and Reasoning
All problems will be solved, one way or another.
Seek and Destroy - Two highest stats are Strength and Intuition
So much to break, so little time.
Mind over Matter - Two highest stats are Strength and Psyche
But matter matters too!
Think Tank - Two highest stats are Endurance and Reasoning
Think loong and hard...
Relentless Hunter - Two highest stats are Endurance and Intuition
It may elude you for long, but you'll chase it for longer.
Unbreakable - Two highest stats are Endurance and Psyche
Pain is an illusion...
See All, Know All - Two highest stats are Reasoning and Intuition
Take it all in and pick it apart. And endless quest for knowledge..
Ancient Soul - Two highest stats are Reasoning and Psyche
Even death is a learning experience..
Aura Seeker - Two highest stats are Intuition and Psyche
To truly know that which surrounds you, more deeply than one would think possible..
Damnit, Dirk - Have all stats equal.
Greedy putz.
Warmonger - Have Fighting stat higher than your two lowest stats combined.
Don't you ever get tired of punching?
Zippy - Have Agility stat higher than your two lowest stats combined.
How you even keep track of your feet is beyond me.
Brute - Have Strength stat higher than your two lowest stats combined.
Here, whack it with this rock. No? Try this one then.
Rock - Have Endurance stat higher than your two lowest stats combined.
You're not even aware you're being hit, are you?
Smartass - Have Reasoning stat higher than your two lowest stats combined.
Alright, poindexter, we get it.
Paranoid - Have Intuition stat higher than your two lowest stats combined.
You think they're all out to get you, doesn't mean they aren't.
Ghost - Have Psyche stat higher than your two lowest stats combined.
A shining soul, but not much else.
Savant - Highest stat is at least 3 classes higher than -all- other stats.
A one trick pony, but it's a hell of a trick...
Red Mage - Lowest stat is only 2 CS away from highest stat.
Balance is -everything-.
Topheavy - Combined RIP stats higher than combined FASE stats.
It's all in the mind...
Average Joe - Have a stat ranked Typical or lower.
The only thing between them and you is the cape.
Frail - Have HP at 50 or below.
Don't trip...
Sturdy - Have HP at 100 or higher.
They're just bullets. I'm not worried.
Studmuffin - Have HP at 150 or higher.
But those tank rounds tickle, mommy!
Prodigy - Have two or more skills tied to your highest stat.
Some just have that special touch.
Polyglot - Speak at least three different languages.
Parle vou francais? No habla espanol? Sprechen sie duetche?
BATTLE
No Contest - KO an enemy before their init comes up even once.
Why did I bother showing up...?
Late to the Party - Have a fight end before your turn comes up on the init.
Cmon guys, leave some for me!!
Bloodthirsty - Roll the highest number possible for Intuition (IE, 10 on a 1d10, 30 on a 1d30).
Let me at 'em! LET ME AT 'EM!!
Doubletime - Roll Initiative twice as high as the person who goes right after you.
Sorry, that still doesn't give you two turns.
Waltz Tempo - Roll Initiative half or lower than the person right before you.
Don't wait up or anything.
Lethargic - Roll a 1 for Intuition.
Maybe after my nap...
Nail Clipper - Successfully strike 2 White attacks in a single round.
Just a little off the top, thanks.
Impotent Flailing - Making two or more attacks in a round, roll nothing but failed whites that round.
Abundant persistence will not always make up for deficiencies in skill..
Rule of Three - Fail two attacks in a row, then succeed on the third.
Once bitten twice shy but third times a charm.
Triforce - Connect with three Yellow attacks in a row. They need not be in the same round.
Wisdom, Power, and Courage.
Crushing Disappointment - Roll a Red attack against a higher Red defense.
Sometimes your best just isn't good enough.
Screw Luck - Win an opposed roll by color but not number. (IE; a yellow 50 VS a green 60)
At the end of the day, I'm just plain better than you.
Parting the Red Sea - Roll a red, a non red, then another red consecutively.
Exodus 14:21
Jackpot! - With a 100 Red attack, roll three 7s for bonus damage. They don't need to be consecutive.
It doesn't win you anything, but it should.
Perfect Strike - Roll Red on a Called Shot.
Ow. Just ow.
Clitical Hit - Roll a Red attack that knocks out a female target.
You -wish- it were a typo.
Truly Critical - On a Red attack, deal exactly twice the damage a yellow would have (20 damage on a Good, ect)
Did the floating numbers look bigger this time, or is it just me?
Falcon...! - Deal more damage with an unarmed normal attack than you would with a Yellow of your most powerful weapon/power.
....PAWNCH!!!
Checkmate - Make a movement action, followed by an attack action that KOs an enemy.
Knight to G5...
Not Very Effective - Have a successful attack deal half its damage -after- color is applied (IE, a Green Excellent dealing 5 dmg)
Maybe I should try something else...
Not Effective At All - Have a successful attack deal 0 damage for any reason.
Maybe I should take a nap.
Guardian - Cover for an ally twice in the same round.
Never gonna give you up, never gonna let you down..
Shell Buster - With an attack of lower damage rating than the opponents armor, deal damage anyway.
Armor won't help the heart stay sharp.
Clingy - Maintain a grapple for a full round.
Hugs make the world go round!
Disarmer - Disarm 10 enemies. These need not be concurrent or even in the same battle.
Criminetly, put that pea shooter down!
Man Eater - KO 5 male enemies in a row without knocking out a single female.
Ohoh there she goes.
Ladykiller - KO 5 female enemies in a row without knocking out a single male.
I bet you swing that at all the girls~
Die, Monster! - KO 5 non-human enemies in a row without knocking out a single human.
You don't belong in this world!
Sweet Revenge - KO an enemy that struck you on your next turn afterward.
That's what you get!
Swift Revenge - KO an enemy with a counter attack.
Well that wasn't very bright of you, was it?
Slayer - KO two enemies in one round.
Another one bites the dust..
All Out - KO an enemy with the exhausting Typical attack at the end of your combo.
High risk, high reward.
Counterfest - Counter a counter, or have your counter countered.
Ping? Pong!
Counterfest II - Counter a countered counter, or have your countered counter countered.
Pingpongpingpongpingpong...
Pacifist - Go an entire battle without dealing damage or attacking, even though you got your turn.
Can't we talk this out?
Tink - Be struck by an attack that does 0 damage for any reason.
Why dodge when I can just watch you suck?
Stayin' Alive - Have single digit HP for a full round without being knocked out.
Ai ai ai ai!
Half Dead - At any point, have -exactly- half of your max HP.
One foot in the grave.
Not Yet! - Successfully defend an attack that would have knocked you out.
Nice try, but I'm staying -right- here.
Papercut - End the battle with only a single digit amount of damage done to you.
This isn't even worth a bandaid.
Iiii feeeel haappyyyy - At any point, have 1 HP.
Still have one left!
Super Effective - Use an opponents Weakness or Limitation to your advantage in battle.
Eat Thunder, giant floating snake of doom!
Super Effective II - Have one of your Weaknesses/Limitations hinder you in battle.
Knew I shouldn't have brought this lightning rod in with me...
Team Player - Immediately after an ally damages an enemy, KO them, or vice versa (an ally KOs an enemy you just damaged).
I'll take it from here!
OUT OF BATTLE
A Good Night's Sleep - With overnight Endurance healing, recover -exactly- as much HP as you were missing the night before.
Ahhh, I feel much better now ^^
The Best Around - Roll a Red on a skill used out of combat.
Honey, do you know where I left my cold fusion generator?
Rennaisance Man/Woman - Use all of your skills at least once between two missions.
This is my standard procedure for doing it, and while I'm composing it, I'm also reviewing it.
Uh Oh... - Critically fail the use of a skill out of combat.
Cleanup on aisle three!
Only You~ - Be the only one to pass a check that multiple characters rolled for.
Cmon guys, pick it up.
Did I do this right..? - Roll a Yellow or higher on a check you don't have a skill for out of battle.
Yeah, that's probably about right.
Beginner's Luck - In an opposed roll where the 'defender' has a skill for the act and you don't, beat them anyway.
How embarassing...
Little Black Book - Be in the same room as 3 or more of the people listed as 'Contacts' on your sheet.
Wazzuuuuuuup!?
The Coup de Suck - After failing at least 2 attacks in a row, crit fail an attack roll.
The final blow! Or maybe very very not.
Supreme Outcrap - Roll a critical fail attack against an even lower defense roll.
To fail to fail is to succeed.
Manslaughter - KO a target with a White attack.
Didn't even see him there...
Duet - Deal two different kinds of damage in a single round.
A one and a two...
Tri Ace - Deal three different kinds of damage (Sharp, Bludgeoning, Fire, Lightning, ect) in a single battle.
Into thine hands bring together all three. Their treasures combined tame the beast of the sea.
Tetra Elemental - Deal four different kinds of damage (Sharp, Bludgeoning, Fire, Lightning, ect) in a single battle.
All squared up?
C-C-C-Combo! - Attack to Good or lower and land all blows (minimum three attacks).
Good luck getting this one to 99.
C-C-Combo Breaker! - Prevent an attack that was already declared.
REJECTED!
Tactician - Preform two non-attack, non-healing actions in a row.
Quarter circle around! Cover our flanks!
Button Masher - Attack to Exhaustion two turns in a row.
The best defense is a good offense.
Lacking Direction - KO a target without directly damaging it.
Watch out for that BANG! Ooh, tree.
Lay Z Boy - Be Knocked Down twice in one fight.
It's cozy down here ^^
Musical Chairs - On the same turn you recover from Knock Down, inflict it on someone else.
Please, let me offer you my seat.
Picnic - -While- knocked down, score Knock Down on an enemy.
Won't you join me for a crumpet?
Bad Day - Suffer a -4 penalty to a roll, excluding multi-action and Called Shot penalties.
So I come home and find my wife cheating on this guy... I know he's in the safe, so...
Really Bad Day - Suffer a -6 penalty to a roll, excluding multi-action and Called Shot penalties.
So I'm walking down the street, and this screaming maniac throws a safe out the window...
Worst Day Ever - Suffer a -8 penalty to a roll, excluding multi-action and Called Shot penalties.
So I'm hiding in this safe, right?
Zeroing In - At any point, have a potential Shift 0 roll or damage rating.
Behold my ability to do NOTHING!
Goku Maneuver - Hold an enemy in Grapple while an ally attacks them.
For all the people of earth! Smoke this mother
Devil Trigger - Roll 3 6's for bonus damage on a Critical Hit.
Praise to my father, blessed by the water.
Devil Trigger Gold - Roll 6 6 6 on a non-100 critical hit.
Black night, dark sky. The devils cry.
Epic Heal'd - Crit a heal roll while jumping from the back of a dragon diving out of a shadow portal. Awarded to said healer, said dragon, and maker of said portal.
If you meet God on your travels, God shall be cut. And I shall heal him.
alternate: Oh, I'm gonna heal the -fuck- out of you.
Solid Snake - Crit succeed at a stealth roll.
Planting C4 on the enemy's back never gets old.
Solid Suck - Crit fail a stealth roll.
Snake? Snake!? SNAAAAKE!!
Mega Ultra Chicken - Against at least three seperate rolls, succeed at a fleeing or hiding check to escape or avoid detection.
Arise, chicken. Chicken, arise.
Power of Coolness - Verbally call out an attack, then strike with at least a Yellow roll.
Cast aside vanity and show reality...
Quality over Quantity - Make only one action during a round, but succeed at it with at least a Yellow roll.
When you're hunting with one bullet, the key is to make that bullet count.
Variable Assault - Make a physical ranged and a physical melee attack in the same round.
I wasn't aware 'Shotguns' were a martial art.
Hunter Hunter - Strike the killing blow on a Sentinel. Simple right? HAAAHA.
Potential pile of scrap detected! Eliminating refuse!
Improvisation - Strike an enemy with a thrown weapon that is not designed to be thrown.
IMPROV!
The following is a list of achievements, medals of honor if you will. These of course mean absolutely nothing, but if you're feeling silly, see how many you can collect!
Name of Achievement - How to Achieve It
Flavor Text (optional)
MISC
One to Start On - Read this post.
There you go! One down, more to go..
Achiever - Collect five (5) achievements
Glad to see you're enjoying yourself.
Over Achiever - Collect ten (10) achievements.
If you could redeem these for anything at all you'd sure have a lot of it!
Obsessed - Not counting those that demand a particular stat level, collect every achievement at least once, between all characters you play.
Better make some more, I guess...
Fantasy Achievements - Find and achieve the three Final Fantasy related achievements.
Duhduhduhduh duh duhh duhduhduh!!
Dual Classing - Have two, and only two, of the 'stat' Achievements above 'Topheavy'.
REBOOT
Fated Rival - Defeat an enemy using a character that fought the same enemy before the reboot.
Those who ignore history are cursed to repeat it...
STATS
Assassin - Two highest stats are Fighting and Agility
The world is your weapon, the blood your prize.
Warrior - Two highest stats are Fighting and Strength
Your blade is truth, and that truth is an unpleasant one.
Marathon Fisticuffs - Two highest stats are Fighting and Endurance
Patient as stone and twice as vicious!
General - Two highest stats are Fighting and Reasoning
Think, act, win. It's as simple as that.
First Striker - Two highest stats are Fighting and Intuition
Know your enemy, find your enemy, defeat your enemy.
Monk - Two highest stats are Fighting and Psyche
Fists of iron, will of steel. Or was it the other way around?
Unstoppable Force - Two highest stats are Agility and Strength
Capture the high ground and smite the wicked from it.
Triathlete - Two highest stats are Agility and Endurance
Any place is in running distance if you have the time...
Educated Feet - Two highest stats are Agility and Reasoning
Think before you act, act while you think. A delicate balance.
Hunter - Two highest stats are Agility and Intuition
Nothing eludes you for long.
Soul and Sole Power - Two highest stats are Agility and Psyche
Internal stillness and external motion, perfectly balanced.
Unmovable Object - Two highest stats are Strength and Endurance
Stubborn as a mule and twice as strong.
Knowledge is Power - Two highest stats are Strength and Reasoning
All problems will be solved, one way or another.
Seek and Destroy - Two highest stats are Strength and Intuition
So much to break, so little time.
Mind over Matter - Two highest stats are Strength and Psyche
But matter matters too!
Think Tank - Two highest stats are Endurance and Reasoning
Think loong and hard...
Relentless Hunter - Two highest stats are Endurance and Intuition
It may elude you for long, but you'll chase it for longer.
Unbreakable - Two highest stats are Endurance and Psyche
Pain is an illusion...
See All, Know All - Two highest stats are Reasoning and Intuition
Take it all in and pick it apart. And endless quest for knowledge..
Ancient Soul - Two highest stats are Reasoning and Psyche
Even death is a learning experience..
Aura Seeker - Two highest stats are Intuition and Psyche
To truly know that which surrounds you, more deeply than one would think possible..
Damnit, Dirk - Have all stats equal.
Greedy putz.
Warmonger - Have Fighting stat higher than your two lowest stats combined.
Don't you ever get tired of punching?
Zippy - Have Agility stat higher than your two lowest stats combined.
How you even keep track of your feet is beyond me.
Brute - Have Strength stat higher than your two lowest stats combined.
Here, whack it with this rock. No? Try this one then.
Rock - Have Endurance stat higher than your two lowest stats combined.
You're not even aware you're being hit, are you?
Smartass - Have Reasoning stat higher than your two lowest stats combined.
Alright, poindexter, we get it.
Paranoid - Have Intuition stat higher than your two lowest stats combined.
You think they're all out to get you, doesn't mean they aren't.
Ghost - Have Psyche stat higher than your two lowest stats combined.
A shining soul, but not much else.
Savant - Highest stat is at least 3 classes higher than -all- other stats.
A one trick pony, but it's a hell of a trick...
Red Mage - Lowest stat is only 2 CS away from highest stat.
Balance is -everything-.
Topheavy - Combined RIP stats higher than combined FASE stats.
It's all in the mind...
Average Joe - Have a stat ranked Typical or lower.
The only thing between them and you is the cape.
Frail - Have HP at 50 or below.
Don't trip...
Sturdy - Have HP at 100 or higher.
They're just bullets. I'm not worried.
Studmuffin - Have HP at 150 or higher.
But those tank rounds tickle, mommy!
Prodigy - Have two or more skills tied to your highest stat.
Some just have that special touch.
Polyglot - Speak at least three different languages.
Parle vou francais? No habla espanol? Sprechen sie duetche?
BATTLE
No Contest - KO an enemy before their init comes up even once.
Why did I bother showing up...?
Late to the Party - Have a fight end before your turn comes up on the init.
Cmon guys, leave some for me!!
Bloodthirsty - Roll the highest number possible for Intuition (IE, 10 on a 1d10, 30 on a 1d30).
Let me at 'em! LET ME AT 'EM!!
Doubletime - Roll Initiative twice as high as the person who goes right after you.
Sorry, that still doesn't give you two turns.
Waltz Tempo - Roll Initiative half or lower than the person right before you.
Don't wait up or anything.
Lethargic - Roll a 1 for Intuition.
Maybe after my nap...
Nail Clipper - Successfully strike 2 White attacks in a single round.
Just a little off the top, thanks.
Impotent Flailing - Making two or more attacks in a round, roll nothing but failed whites that round.
Abundant persistence will not always make up for deficiencies in skill..
Rule of Three - Fail two attacks in a row, then succeed on the third.
Once bitten twice shy but third times a charm.
Triforce - Connect with three Yellow attacks in a row. They need not be in the same round.
Wisdom, Power, and Courage.
Crushing Disappointment - Roll a Red attack against a higher Red defense.
Sometimes your best just isn't good enough.
Screw Luck - Win an opposed roll by color but not number. (IE; a yellow 50 VS a green 60)
At the end of the day, I'm just plain better than you.
Parting the Red Sea - Roll a red, a non red, then another red consecutively.
Exodus 14:21
Jackpot! - With a 100 Red attack, roll three 7s for bonus damage. They don't need to be consecutive.
It doesn't win you anything, but it should.
Perfect Strike - Roll Red on a Called Shot.
Ow. Just ow.
Clitical Hit - Roll a Red attack that knocks out a female target.
You -wish- it were a typo.
Truly Critical - On a Red attack, deal exactly twice the damage a yellow would have (20 damage on a Good, ect)
Did the floating numbers look bigger this time, or is it just me?
Falcon...! - Deal more damage with an unarmed normal attack than you would with a Yellow of your most powerful weapon/power.
....PAWNCH!!!
Checkmate - Make a movement action, followed by an attack action that KOs an enemy.
Knight to G5...
Not Very Effective - Have a successful attack deal half its damage -after- color is applied (IE, a Green Excellent dealing 5 dmg)
Maybe I should try something else...
Not Effective At All - Have a successful attack deal 0 damage for any reason.
Maybe I should take a nap.
Guardian - Cover for an ally twice in the same round.
Never gonna give you up, never gonna let you down..
Shell Buster - With an attack of lower damage rating than the opponents armor, deal damage anyway.
Armor won't help the heart stay sharp.
Clingy - Maintain a grapple for a full round.
Hugs make the world go round!
Disarmer - Disarm 10 enemies. These need not be concurrent or even in the same battle.
Criminetly, put that pea shooter down!
Man Eater - KO 5 male enemies in a row without knocking out a single female.
Ohoh there she goes.
Ladykiller - KO 5 female enemies in a row without knocking out a single male.
I bet you swing that at all the girls~
Die, Monster! - KO 5 non-human enemies in a row without knocking out a single human.
You don't belong in this world!
Sweet Revenge - KO an enemy that struck you on your next turn afterward.
That's what you get!
Swift Revenge - KO an enemy with a counter attack.
Well that wasn't very bright of you, was it?
Slayer - KO two enemies in one round.
Another one bites the dust..
All Out - KO an enemy with the exhausting Typical attack at the end of your combo.
High risk, high reward.
Counterfest - Counter a counter, or have your counter countered.
Ping? Pong!
Counterfest II - Counter a countered counter, or have your countered counter countered.
Pingpongpingpongpingpong...
Pacifist - Go an entire battle without dealing damage or attacking, even though you got your turn.
Can't we talk this out?
Tink - Be struck by an attack that does 0 damage for any reason.
Why dodge when I can just watch you suck?
Stayin' Alive - Have single digit HP for a full round without being knocked out.
Ai ai ai ai!
Half Dead - At any point, have -exactly- half of your max HP.
One foot in the grave.
Not Yet! - Successfully defend an attack that would have knocked you out.
Nice try, but I'm staying -right- here.
Papercut - End the battle with only a single digit amount of damage done to you.
This isn't even worth a bandaid.
Iiii feeeel haappyyyy - At any point, have 1 HP.
Still have one left!
Super Effective - Use an opponents Weakness or Limitation to your advantage in battle.
Eat Thunder, giant floating snake of doom!
Super Effective II - Have one of your Weaknesses/Limitations hinder you in battle.
Knew I shouldn't have brought this lightning rod in with me...
Team Player - Immediately after an ally damages an enemy, KO them, or vice versa (an ally KOs an enemy you just damaged).
I'll take it from here!
OUT OF BATTLE
A Good Night's Sleep - With overnight Endurance healing, recover -exactly- as much HP as you were missing the night before.
Ahhh, I feel much better now ^^
The Best Around - Roll a Red on a skill used out of combat.
Honey, do you know where I left my cold fusion generator?
Rennaisance Man/Woman - Use all of your skills at least once between two missions.
This is my standard procedure for doing it, and while I'm composing it, I'm also reviewing it.
Uh Oh... - Critically fail the use of a skill out of combat.
Cleanup on aisle three!
Only You~ - Be the only one to pass a check that multiple characters rolled for.
Cmon guys, pick it up.
Did I do this right..? - Roll a Yellow or higher on a check you don't have a skill for out of battle.
Yeah, that's probably about right.
Beginner's Luck - In an opposed roll where the 'defender' has a skill for the act and you don't, beat them anyway.
How embarassing...
Little Black Book - Be in the same room as 3 or more of the people listed as 'Contacts' on your sheet.
Wazzuuuuuuup!?
The Coup de Suck - After failing at least 2 attacks in a row, crit fail an attack roll.
The final blow! Or maybe very very not.
Supreme Outcrap - Roll a critical fail attack against an even lower defense roll.
To fail to fail is to succeed.
Manslaughter - KO a target with a White attack.
Didn't even see him there...
Duet - Deal two different kinds of damage in a single round.
A one and a two...
Tri Ace - Deal three different kinds of damage (Sharp, Bludgeoning, Fire, Lightning, ect) in a single battle.
Into thine hands bring together all three. Their treasures combined tame the beast of the sea.
Tetra Elemental - Deal four different kinds of damage (Sharp, Bludgeoning, Fire, Lightning, ect) in a single battle.
All squared up?
C-C-C-Combo! - Attack to Good or lower and land all blows (minimum three attacks).
Good luck getting this one to 99.
C-C-Combo Breaker! - Prevent an attack that was already declared.
REJECTED!
Tactician - Preform two non-attack, non-healing actions in a row.
Quarter circle around! Cover our flanks!
Button Masher - Attack to Exhaustion two turns in a row.
The best defense is a good offense.
Lacking Direction - KO a target without directly damaging it.
Watch out for that BANG! Ooh, tree.
Lay Z Boy - Be Knocked Down twice in one fight.
It's cozy down here ^^
Musical Chairs - On the same turn you recover from Knock Down, inflict it on someone else.
Please, let me offer you my seat.
Picnic - -While- knocked down, score Knock Down on an enemy.
Won't you join me for a crumpet?
Bad Day - Suffer a -4 penalty to a roll, excluding multi-action and Called Shot penalties.
So I come home and find my wife cheating on this guy... I know he's in the safe, so...
Really Bad Day - Suffer a -6 penalty to a roll, excluding multi-action and Called Shot penalties.
So I'm walking down the street, and this screaming maniac throws a safe out the window...
Worst Day Ever - Suffer a -8 penalty to a roll, excluding multi-action and Called Shot penalties.
So I'm hiding in this safe, right?
Zeroing In - At any point, have a potential Shift 0 roll or damage rating.
Behold my ability to do NOTHING!
Goku Maneuver - Hold an enemy in Grapple while an ally attacks them.
For all the people of earth! Smoke this mother
Devil Trigger - Roll 3 6's for bonus damage on a Critical Hit.
Praise to my father, blessed by the water.
Devil Trigger Gold - Roll 6 6 6 on a non-100 critical hit.
Black night, dark sky. The devils cry.
Epic Heal'd - Crit a heal roll while jumping from the back of a dragon diving out of a shadow portal. Awarded to said healer, said dragon, and maker of said portal.
If you meet God on your travels, God shall be cut. And I shall heal him.
alternate: Oh, I'm gonna heal the -fuck- out of you.
Solid Snake - Crit succeed at a stealth roll.
Planting C4 on the enemy's back never gets old.
Solid Suck - Crit fail a stealth roll.
Snake? Snake!? SNAAAAKE!!
Mega Ultra Chicken - Against at least three seperate rolls, succeed at a fleeing or hiding check to escape or avoid detection.
Arise, chicken. Chicken, arise.
Power of Coolness - Verbally call out an attack, then strike with at least a Yellow roll.
Cast aside vanity and show reality...
Quality over Quantity - Make only one action during a round, but succeed at it with at least a Yellow roll.
When you're hunting with one bullet, the key is to make that bullet count.
Variable Assault - Make a physical ranged and a physical melee attack in the same round.
I wasn't aware 'Shotguns' were a martial art.
Hunter Hunter - Strike the killing blow on a Sentinel. Simple right? HAAAHA.
Potential pile of scrap detected! Eliminating refuse!
Improvisation - Strike an enemy with a thrown weapon that is not designed to be thrown.
IMPROV!